quasilyte
quasilyte.bsky.social
quasilyte
@quasilyte.bsky.social
Indie games developer, ex. compiler engineer
I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
A new chargeable weapon is out!

There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.

#gamedev #indiegame #indiedev
November 10, 2025 at 1:09 PM
NebuLeet will have an integrated Steam workshop!

Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.

#gamedev #indiegame #indiedev #pixelart
November 2, 2025 at 11:23 PM
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.

It runs simulations on several cores, but it won't make your computer too hot (I promise)

#gamedev #indiegame #indiedev #ebitengine #golang
October 27, 2025 at 11:29 PM
October 26, 2025 at 4:31 AM
Marking & shooting down incoming missiles

The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor

#gamedev #indiegame #indiedev
October 24, 2025 at 1:15 PM
Maybe it's a good idea to turn off autosaves while testing the game...

#gamedev #indiegame #indiedev
October 1, 2025 at 4:59 PM
Three starting options, with every dominion having its own intermediate and end goals (basically a victory condition).
#gamedev #indiegame #indiedev
September 27, 2025 at 11:44 AM
Battle for the planet

#indiegame #indiedev #pixelart
September 21, 2025 at 9:18 PM
I am sure it has 0 bugs.
It is going to work, right?
#gamedev #indiedev #indiegame
September 18, 2025 at 12:28 PM