wyldrom.bsky.social
@wyldrom.bsky.social
Reposted
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
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Nerd flex as @bazzite.gg and projectbluefin.io slide into the top 10 over the past 30 days.

We're hoping to help ignite more attention around using brew on linux. Check out getaurora.dev too!

formulae.brew.sh/analytics/os...
Homebrew Analytics OS Versions (30 days)
Homebrew’s package index
formulae.brew.sh
November 17, 2025 at 4:53 AM
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Our first development snapshot for #GodotEngine 4.6 has arrived!

As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see

…200 PRs is small, right?

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 1 – Godot Engine
The calm before the storm…
godotengine.org
September 30, 2025 at 3:22 PM
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September 20, 2025 at 11:11 PM
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Knights of Guinevere PILOT

youtu.be/MCAdbUaMlAE
KNIGHTS OF GUINEVERE: PILOT
YouTube video by GLITCH
youtu.be
September 19, 2025 at 11:22 PM
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Today is one of those days I really wish I could sleep in. However, I have a cat.
September 19, 2025 at 9:20 AM
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I have to feed him, but then I'm not allowed to go back to sleep. I have to go to the computer, or else I'm in the wrong spot which is not allowed.
September 19, 2025 at 9:42 AM
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The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute?

godotengine.org/article/ensu...
Ensuring quality in the Godot documentation, a continuous process – Godot Engine
The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find o...
godotengine.org
September 18, 2025 at 12:27 PM
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#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
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#GodotEngine 4.5's second release candidate has arrived!

This is your last chance to find and report critical regressions before the stable release:

godotengine.org/article/rele...
Release candidate: Godot 4.5 RC 2 – Godot Engine
One more for the road, again!
godotengine.org
September 10, 2025 at 4:36 PM
Reposted
Working on this idea of a proxy inspector in godot

It's a resource class that lets you edit props of other objects. An inspector for workflows rather than nodes. You can have many different proxy inspectors for different workflows. No plugins
August 20, 2025 at 5:02 PM
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« Sommes-nous en passe d’entrer dans un État artificiel, c’est-à-dire un moment où la vie civique n’est plus produite que par le calcul au risque de nous dessaisir de toute action collective ? »

#DansLesAlgorithmes #IA
April 27, 2025 at 7:05 AM
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godot font override functionality 🤝me
after getting yet another huge font bundle to sift through while ui designing.

Gotta find the perfect fonts to match scifi corporations + vibe

Also font makers pls pls pls make more scifi fonts with hiragana / katakana + nordic + eu accents !
#gamedev #fonts
January 29, 2025 at 11:00 AM
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Hey #GodotEngine devs! How do you animate your control nodes? Especially the ones inside containers?

Do you just manually tween them through code and hope the layout doesn't reset? or is there a more convenient option?

The only few add-ons I've tried are either too restricting, or too involved...
January 21, 2025 at 12:15 PM
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New years update! What have we been working on since October?

This post covers everything ranging from the nvidia-deck images, bootc changes, fan curves, expanded handheld support and more! 😄

universal-blue.discourse.group/t/bazzite-up...
Bazzite Update: Happy New Year, Sleep Fixes, Smoother Updates (bootc), Fan Curves, GPD, + more devices
Happy new year! Over the past months, we have been refining Bazzite: a new bootc based updater with a progress bar, WinControls integration for GPD, fan curves for OneXPlayer, GPD, Ayaneo, hibernation...
universal-blue.discourse.group
January 9, 2025 at 8:19 PM
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As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!

#godot #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 dev 7
One last build before the holidays!
godotengine.org
December 20, 2024 at 11:47 AM
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What’s next for Godot?

Our new Priorities page is a wishlist of improvements we’d love to see and where contributions, sponsors, and new devs can make an impact.

Explore the full list of priorities here: godotengine.org/priorities/ #godot #godotengine
Priorities
Godot Priorities
godotengine.org
December 13, 2024 at 11:21 AM
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here’s an old story i wrote about one of the oldest games out there: rock-paper-scissors. it’s crazy how it’s found its way into nearly every aspect of life—and gaming—to become one of the most-used mechanics today.
Why Some Games Never Get Old: The Timeless Appeal of Rock, Paper, Scissors
Have you ever wondered why certain games stick with us for generations? Whether it’s the endless possibilities of chess or the sheer…
medium.com
December 7, 2024 at 11:04 AM
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New snapshot on the road to beta, with a lot of 3D workflow goodies ✨

#godot #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 dev 6
New snapshot on the road to beta, with a lot of 3D workflow goodies!
godotengine.org
December 5, 2024 at 7:28 PM
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We've been working on a number of projects that are important for the Foundation and for the Godot ecosystem more broadly. We wanted to take the chance to highlight a few of them in this post:

godotengine.org/article/godo...
Godot Foundation Update December 2024
We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.
godotengine.org
December 2, 2024 at 6:03 PM
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game dev pro tip:

if you're struggling with motivation, try setting realistic goals

like "today i will open the project folder"
or maybe even "today i will look at one (1) line of code"
November 22, 2024 at 1:46 PM