https://windblown-vagrant.itch.io/
I wrote and designed Managing the Expendables: https://www.tuesdayknightgames.com/products/managing-the-expendables
Folks know I never stop not stopping, but I wouldn't be publishing games anymore if it weren't for my own personal Hela, <3
Folks know I never stop not stopping, but I wouldn't be publishing games anymore if it weren't for my own personal Hela, <3
1.Players love playing corporate douchebags.
2.A clear indication of gameplay phase changes is more helpful than smooth cinematic scene change when setting gameplay expectations at least in the beginning.
3.The players need greater incentives to visit planets.
1.Players love playing corporate douchebags.
2.A clear indication of gameplay phase changes is more helpful than smooth cinematic scene change when setting gameplay expectations at least in the beginning.
3.The players need greater incentives to visit planets.
I'm a forgetful person by nature, and when I'm GMing there's a lot of spinning plates.
I purposefully put speed bumps into the game so that I could remember to do the "bookkeeping" parts of the game that were important to me.
🧵
I'm a forgetful person by nature, and when I'm GMing there's a lot of spinning plates.
I purposefully put speed bumps into the game so that I could remember to do the "bookkeeping" parts of the game that were important to me.
🧵