I've updated the social media chart. More people keep coming here and following me that I respect so it's been tough to figure out what to do with this account.
I've updated the social media chart. More people keep coming here and following me that I respect so it's been tough to figure out what to do with this account.
Endless Monday: Dreams and Deadlines is part of the Fanatical "Build Your Own Story Rich Bundle" Bundle! It's like buying a bunch of other cool games for cheap and getting Dreams and Deadlines for free! Or something like that. www.fanatical.com/en/pick-and-...
technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive
November 11, 2025 at 6:20 PM
technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive
I'm starting to think all that dithering might have burned into my monitor, because there's a weird, almost cloth-like noise pattern that appears on the monitor. It seems to be concentrated in the top left quarter of the screen, which aligns with where the game window is in the Unity Editor.
November 11, 2025 at 1:37 PM
I'm starting to think all that dithering might have burned into my monitor, because there's a weird, almost cloth-like noise pattern that appears on the monitor. It seems to be concentrated in the top left quarter of the screen, which aligns with where the game window is in the Unity Editor.
Basically this segment of Unsolved Mysteries where a student pilot starts reporting seeing weird things in the sky before disappearing. It's one of my favorite episodes.
Basically this segment of Unsolved Mysteries where a student pilot starts reporting seeing weird things in the sky before disappearing. It's one of my favorite episodes.
Game where you start the game as a student pilot getting their instrument rating, so you fly almost exclusively at night time, and a good portion of the game is spent learning your gamified/simplified pilot instruments and operating the radio. You need to fully understand "normal" first.
November 11, 2025 at 12:27 AM
Game where you start the game as a student pilot getting their instrument rating, so you fly almost exclusively at night time, and a good portion of the game is spent learning your gamified/simplified pilot instruments and operating the radio. You need to fully understand "normal" first.
More #lowpoly#blender#spaceship action from an imagined 1993 space game! I think I'm getting the hang of creating these spaceships with the right level of detail now.
November 9, 2025 at 1:27 PM
More #lowpoly#blender#spaceship action from an imagined 1993 space game! I think I'm getting the hang of creating these spaceships with the right level of detail now.
The thing I look forward to the every daylight savings time change, is fixing this clock in the car. This clock is only a clock. It is so laser focused on being a clock, that the only thing its 3 buttons do is adjust the displayed time.
November 3, 2025 at 11:08 PM
The thing I look forward to the every daylight savings time change, is fixing this clock in the car. This clock is only a clock. It is so laser focused on being a clock, that the only thing its 3 buttons do is adjust the displayed time.
I never got around to posting this from a couple weeks back, but I made this after getting frustrated at Rogue Squadron's controls being really, really bad. There's no juice here. It's very barebones. It's just meant to be as close to RS3D's controls as possible, but good instead.
November 1, 2025 at 9:37 PM
I never got around to posting this from a couple weeks back, but I made this after getting frustrated at Rogue Squadron's controls being really, really bad. There's no juice here. It's very barebones. It's just meant to be as close to RS3D's controls as possible, but good instead.
These are the earliest screenshots I have, one of which is just called ai.png, and I'm assuming it's when I got my first ever steering behaviors working.
The other is a simple camera/controls test. 3rd person!
November 1, 2025 at 5:18 PM
These are the earliest screenshots I have, one of which is just called ai.png, and I'm assuming it's when I got my first ever steering behaviors working.
The other is a simple camera/controls test. 3rd person!
Incoming's HUD vs Rogue Squadron 3D's. I'm kind of amazed at how RS gets away with almost nothing on it, but because of the mission design and copious voice overs it works completely fine. The total lack of target markers feels surprising, but it keeps the player shooting at things, not icons.
November 1, 2025 at 2:05 AM
Incoming's HUD vs Rogue Squadron 3D's. I'm kind of amazed at how RS gets away with almost nothing on it, but because of the mission design and copious voice overs it works completely fine. The total lack of target markers feels surprising, but it keeps the player shooting at things, not icons.