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sysmainframe.bsky.social
sysmainframe
@sysmainframe.bsky.social
some completely unbalanced and nonsensical turrets. it's too much fun to drop a dozen on the spot and watch them hose everything in sight, i might just leave them like this
October 26, 2025 at 11:33 PM
Got some nice pseudo-3D arcing lines going for the overworld
October 16, 2025 at 5:20 PM
Finished up some other views, here's a test for how the character files will appear on the intel section.
October 11, 2025 at 7:52 PM
strongest terran vs weakest martian
October 8, 2025 at 7:49 PM
spent a week optimizing a ton of old and horrifically written code, now I'm already beginning to reverse the gains in FPS by doubling the amount of projectiles and particles on screen
October 4, 2025 at 7:31 PM
rough concept for a goofy cannon fodder enemy. this little guy dodges ATGMs by ducking down his suspension moments before they hit, and the enemy falls for it every single time
September 25, 2025 at 12:49 AM
APS
September 13, 2025 at 8:55 PM
unfortunately, development on the project is continuing
September 11, 2025 at 12:35 AM
we're gonna turn this place into the biggest goddamn costco you've ever seen. the hotdogs are going to be so good you have no idea. all made from the freshest, most pulped, most bombed flesh available. you're gonna look out onto that golden parking lot and think GOD i love living here, and you will
August 28, 2025 at 10:31 PM
work in progress
August 25, 2025 at 2:31 PM
August 19, 2025 at 7:22 PM
rough concept for a boss
August 15, 2025 at 1:50 PM
living waste disposal
August 12, 2025 at 1:49 PM
August 8, 2025 at 4:24 PM
Previous version will be the prototype, this will be the production version.
August 3, 2025 at 4:23 PM
A surprise tool that will help us later...
July 29, 2025 at 5:56 PM
New build is live.
July 12, 2025 at 4:19 PM
July 8, 2025 at 10:38 PM
April 19, 2025 at 9:09 PM
...
March 27, 2025 at 2:32 PM