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whendricso.itch.io
Geometer
@whendricso.itch.io
Meat meeting math.
Reposted by Geometer
NEW playable beta demo in your hands next week ?
Very few bugs left, so we really hope so! 🤞

✨To Wishlist #Dstroy2 ✨:
➡️ store.steampowered.com/app/1523460/...

| #indiegame #bomberman #gamedev #demo |
October 25, 2025 at 7:41 PM
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I'm preparing a public gameplay demo, tomorrow on itch.io.

Here is a sneak pic 🌱

#ScreenshotSaturday #indiedev #gamedev #indiegame
October 25, 2025 at 6:51 PM
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I've spent the last two days trying to capture that effortless, loose sketchbook landscape look. I've still got a ways to go but I'm calling this a success.
October 20, 2025 at 8:43 PM
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“Don’t hate the player..hate the game.”

No

Don’t hate the player or the game, hate the greedy bastards ruining our gaming industry.
October 6, 2025 at 3:02 AM
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For the first time ever, I hit the limits of my plan on @github.com because apparently, I used more than 2 gigs of build artifacts. I can't see any way to aggregate all my used storage across 100+ repos so I made a tool to do it for me github.com/shanselman/g...
September 27, 2025 at 6:48 AM
I want to make better games faster, but I keep over-scoping. I really need to get a lid on this
September 26, 2025 at 7:57 PM
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A 15 min quick sketch...
September 20, 2025 at 8:23 PM
So, Discord - or Matrix?
September 25, 2025 at 9:27 PM
In 1987, Van Halen patented METAL!!!
September 25, 2025 at 6:37 PM
Seems like a 'win' to me!
spent a month working on a game jam game & didn't come close to finishing!! feels extremely bad! on the plus side i now have a pretty functional point + click adventure game system in gamemaker, which is kind of cool. #indiedev #gamedev
September 24, 2025 at 5:42 PM
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CHOTINER: This game you like to play, what's it called?

ME: Slay the Spire.

CHOTINER: And you play it on the computer?

ME: Yeah. Well, I also have it on my phone. I played another 300 hours.

CHOTINER: And these other games in your Steam library. Have you finished them?

ME: Now hold on a second,
September 23, 2025 at 7:21 PM
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I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev
September 18, 2025 at 6:17 PM
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Can we bring back the word shamble
September 20, 2025 at 2:18 AM
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...Itch has a job board? itch.io/post-a-job
September 19, 2025 at 2:04 PM
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Palestinian Voices in Games announced - a network of more than 50 industry professionals supporting Palestinian video game creators, with 4 games currently receiving help.

(Read more: Palestinian Voices in Games)
September 19, 2025 at 11:15 AM
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I've said it before, but now more than ever: Everything is terrible right now except for videogames. Videogames are the best they've ever been.

(Yes, the games industry is extremely on fire, but the games are still somehow turning out great)
September 17, 2025 at 8:26 PM
GML is underrated.
`array_push` should be available in more languages
September 17, 2025 at 5:04 PM
The thing resists being created but it's worth having.
September 1, 2025 at 2:03 AM
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A teaser about my upcoming framework for anyone who is obsessed with the gamecube like me and always wanted to bring his own project on the real hardware. written in C++ for powerpc gekko and highly inspired by threejs.

#Nintendo #RetroGaming #GameCube #RetroGames #IndieGame #GameDev #threejs
August 16, 2025 at 4:39 PM
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Today I learned that a game I made in partnership with Jennifer Ann's Group has been de-indexed on Itch. A Thousand Cuts is a texting game - no other graphics, no depictions of human forms literally at all - about how hard it is to report sexual assault to Title IX adjudicators at universities.
Not sure where to share and hope this is okay here.

Two of our nonprofit org's free #educational games about #consent are de-indexed. We opened support tickets.

They are *not* adult games. We marked both games as "sensitive content" and "content warning" due to the subject matter.
August 13, 2025 at 11:00 PM
I found a really cool book about game programming and it's free for broke ppl so I thought you might like to check it out:
Game Programming Patterns
gameprogrammingpatterns.com
July 31, 2025 at 8:56 PM
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Hideo Kojima says big-budget games today are safe and tremendously boring 🎮💤

“People making military games probably don't know how to dismantle or shoot a gun… that's kind of sad”

“[I do], because I've been doing this training … and I learned so many ways to kill people”

He did not elaborate
July 31, 2025 at 6:46 AM
Deep Rock Galactic is a masterfully-designed game and I've never seen anything else like it in my life.
July 19, 2025 at 11:55 PM
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Late last year I was invited to prototype some visuals for a indie dev project. I made nodes for pixel masking and combined them with rounded rectangle masking techniques cut into tiles. I used this to make these waves! Hope you like it!

#PixelArt #GameArt #indieGame #GameDev #Blender
July 8, 2025 at 6:17 PM
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June 24, 2025 at 6:33 PM