Jakob Bornecrantz
wallbraker.bsky.social
Jakob Bornecrantz
@wallbraker.bsky.social
XR person at NVIDIA | Ex Collabora, VMware, TungstenGraphics | Graphics and GameDev fan. (He/Him)
Reposted by Jakob Bornecrantz
Back to The Future II: An ironically hopeful glimpse at how bad we thought things could get
July 7, 2025 at 3:03 AM
Reposted by Jakob Bornecrantz
IKEA knows its customer base
June 27, 2025 at 1:51 PM
Reposted by Jakob Bornecrantz
Today I made my Bigscreen Beyond inside out tracked with a SLAM tracker! Full 6dof tracking, and it only added ~16g of weight!
June 27, 2025 at 9:27 PM
Reposted by Jakob Bornecrantz
June 24, 2025 at 3:10 AM
Reposted by Jakob Bornecrantz
there has been something of a fox development 🦊🦊🦊
April 24, 2025 at 6:09 PM
Reposted by Jakob Bornecrantz
Monado v25.0.0 is out! 🎉 Packed with new features: dynamic refresh rate (Android), face tracking v2, battery API, multi-local floor spaces & more! 400+ commits from 40+ contributors. Big thanks to the FOSS XR fam! 🚀

Check it out :
gitlab.freedesktop.org/monado/monad...

#OpenXR #FOSSXR #Monado
April 21, 2025 at 5:20 PM
Reposted by Jakob Bornecrantz
i have genuinely never made an image so fast in my life
March 27, 2025 at 3:07 PM
Reposted by Jakob Bornecrantz
To all our intrepid beta users. Help us test the first release of the long-awaited multiplayer. It's fully cross-platform. Just switch to the beta version, pick a room name, tell others and you can start painting together. Merry XRmas to you all!.#vr #vrart #tiltbrush #openbrush
December 21, 2024 at 8:01 PM
Reposted by Jakob Bornecrantz
December 13, 2024 at 12:42 AM
Reposted by Jakob Bornecrantz
Android XR is finally here! 🥳

Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there!

blog.google/products/and...
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
blog.google
December 12, 2024 at 6:03 PM
Reposted by Jakob Bornecrantz
StereoKit works out-of-box on AndroidXR :) No changes necessary! OpenXR is so kick-ass when used correctly.
December 12, 2024 at 6:48 PM
Reposted by Jakob Bornecrantz
Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging.

fredemmott.com/blog/2024/11...
#openxr
fredemmott.com
December 10, 2024 at 6:53 PM
Reposted by Jakob Bornecrantz
Bluesky in Windows Longhorn Hillel 2003.
December 2, 2024 at 5:59 PM
Reposted by Jakob Bornecrantz
Vulkan 1.4 released today. Many features integrated into core and mandated to build out the functionality that developers can rely on cross-platform. It may look easy(?), but the Vulkan Working Group has significantly upped its roadmap planning game to align multiple silicon vendors to enable this.
December 2, 2024 at 6:55 PM
Reposted by Jakob Bornecrantz
kindness is free ♥️
November 29, 2024 at 12:49 AM
Reposted by Jakob Bornecrantz
Umbreadeon
November 1, 2024 at 3:10 AM
Reposted by Jakob Bornecrantz
November 14, 2024 at 9:22 PM
Reposted by Jakob Bornecrantz
I'm putting together a starter pack of individuals and companies championing OpenXR! 🙌

Are you working on an OpenXR based engine, runtime, extension, API layer? Writing docs or tutorials to help people get started? Please reach out and I'll add you to the list!

go.bsky.app/LRHRUMo
November 13, 2024 at 4:08 PM
Reposted by Jakob Bornecrantz
Portability, device agnosticism, and accessibility are hallmarks of modern actions-based input that has served the wider games industry well.

#OpenXR is capable of this - happy to announce that we're working to unlock this potential for @thekhronosgroup

beyondreality.io/projects/#kh...
October 20, 2023 at 6:52 PM
Reposted by Jakob Bornecrantz
Let me re-introduce you to the project I am actively working on: the Sitina 1, an open-source full-frame mirrorless camera! I have made a short thread on this more than a year ago, but that was incomplete and also outdated. Given there have been lot of new people coming, I decide to write a new one.
October 20, 2024 at 11:08 PM