Linus
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vapid.li
Linus
@vapid.li
Full-stack developer in Sweden 🎈

Born to write Kotlin, forced to write TypeScript 😔

https://vapid.li/nus
Spent some time setting up edit and play mode tests in #unity. I'm really happy using VContainer which made getting the tests workign was a breeze 😄 VContainer's had a bit of a learning curve, but I find iterating has become much easier #gamedev
August 31, 2025 at 9:56 AM
I hadn't really been using "reactive" patterns, until a few weeks ago, but recently I've started falling in love with R3. Being able to push and "compose" state feels so natural. I highly recommend reading the author's post about why he created it to "replace" Rx neuecc.medium.com/r3-a-new-mod...
R3 — A New Modern Reimplementation of Reactive Extensions for C#
Recently, I officially released R3 as a new implementation of Reactive Extensions for C#! R3 is named as the third generation of Rx…
neuecc.medium.com
July 6, 2025 at 7:56 AM
Reposted by Linus
A handy soft normals trick I learned from the source mapping ppl and also reminded of recently by @kronok.bsky.social who seems to be making an UE mapping addon

In blender press Ctrl+Shift+R to make extra edges and RMB>Smooth. Unlike bevel it wont mess up orthogonal geo and its also easier to undo
February 14, 2025 at 9:38 AM
every gamedev does this at some point
January 20, 2025 at 10:53 PM
is this the year i make a game?

no, no it is not

But I'm taking a 17 hour course on Unity DOTS and it's giving me a spark of motivation. Very different way of thinking. If nothing else, my first goal is to complete the course :)
January 5, 2025 at 11:35 AM
Reposted by Linus
Today was the last day of Steam Delivery Girl, and I wanted to say a final farewell! (some cheesy text down below).
Thank you everyone for the amazing response! This has been one of the most fulfilling projects of my life! 🥹✨💖
January 2, 2025 at 11:02 PM
Reposted by Linus
Google is required to include any search engine that meets specific criteria, such as having an app with over 5,000 installs, in the default list for Android and Chrome.

We'd love it if you install the Kagi app and help us meet the criteria! We're almost there:

play.google.com/store/apps/d...
November 27, 2024 at 6:35 PM
Was trying to be way earlier but took a while to get an invite!
September 18, 2024 at 2:19 PM
Ugh spent a week stuck on a bug where only SOMETIMES a network player object would, for some clients, spawn in world centre instead of on the instantiation location.

Turns out I had to call Physics.SyncTransforms() and set the interpolation mode *after* spawning... Very frustrating 😓 #GameDev
September 18, 2024 at 1:00 PM
Wow, I've actually got a bit of a "gameplay loop" now! Roll dies on game board, play minigame, load back on board with the positions saved(!), play minigame. Repeat forever!

All synced over multiplayer! Feels great to actually do game dev again, even though it's just small wins like this so far :)
September 15, 2024 at 9:55 AM
i think there's a bug in my code
files.vapid.li/24/Unity_JFL...
#gamedev
files.vapid.li
September 7, 2024 at 11:30 AM