Linus
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vapid.li
Linus
@vapid.li
Full-stack developer in Sweden 🎈

Born to write Kotlin, forced to write TypeScript 😔

https://vapid.li/nus
Also loving using UniTask which makes play mode tests super easy to write with async patterns. This is just a dummy test but the potential is clear!
August 31, 2025 at 9:59 AM
Spent some time setting up edit and play mode tests in #unity. I'm really happy using VContainer which made getting the tests workign was a breeze 😄 VContainer's had a bit of a learning curve, but I find iterating has become much easier #gamedev
August 31, 2025 at 9:56 AM
These remind me a tiny bit of the Portal test chamber icons :p
August 30, 2025 at 1:57 PM
oh my god she died
January 20, 2025 at 11:06 PM
every gamedev does this at some point
January 20, 2025 at 10:53 PM
Here's an example for when I search "health care". First result is English wikipedia, fair, I want that. Second is the Swedish national healthcare advice line. And then other Swedish websites also close to the top. I recommend you give it another chance :)
January 10, 2025 at 9:34 AM
Was trying to be way earlier but took a while to get an invite!
September 18, 2024 at 2:19 PM
Ugh spent a week stuck on a bug where only SOMETIMES a network player object would, for some clients, spawn in world centre instead of on the instantiation location.

Turns out I had to call Physics.SyncTransforms() and set the interpolation mode *after* spawning... Very frustrating 😓 #GameDev
September 18, 2024 at 1:00 PM
Wow, I've actually got a bit of a "gameplay loop" now! Roll dies on game board, play minigame, load back on board with the positions saved(!), play minigame. Repeat forever!

All synced over multiplayer! Feels great to actually do game dev again, even though it's just small wins like this so far :)
September 15, 2024 at 9:55 AM
at least images bed embedded, i guess!
September 7, 2024 at 11:34 AM