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vanity-ibex.bsky.social
@vanity-ibex.bsky.social
Reposted
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
December 1, 2025 at 2:58 PM
crappy 2d tracking with block matching #houdini
November 29, 2025 at 10:20 AM
Now we're getting somewhere #houdini
November 27, 2025 at 1:08 PM
Using actual motion vectors instead of Blockmatching #houdini
November 26, 2025 at 9:08 PM
Fake Datamoshing in #Houdini Cops. Input is just video, no keyframes. Trying to mimic P & I-Frames via Blockmatching
(it's doing too much)
November 26, 2025 at 10:07 AM
Falling sand on images in COPS OpenCL #Houdini
inspired by the Oneohtrix Point Never - D.I.S. music video
November 16, 2025 at 8:17 AM
Generating interesting Branching structures using Markov Chains in #Houdini
November 7, 2025 at 7:56 AM
who else up rn carving they seams #houdini
September 24, 2025 at 2:14 PM
Lenia Sonification with custom hda in #houdini
August 28, 2025 at 6:58 AM
Added undo/redo to Rogo!
August 14, 2025 at 6:14 AM
Reposted
Tomorrow night (6/4 at 6pm EDT) we're going to be joined by Tom Goffelli (aka WaffleBoyTom). He's going to walk through the basics of using APEX outside of the current rigging/animation tools. This should be a bit of a continuation of his awesome talk at FMX. See you then!

#sidefx #apex #houdini
June 3, 2025 at 9:55 PM
"Finished" my Armin Hofmann inspired design exploration tool. Only works on desktop for now
May 29, 2025 at 5:42 PM
Working on a tool / design thingy based on a page from Armin Hofmann’s Graphic Design Manual using rope dynamics #p5js
May 22, 2025 at 7:21 PM
Reposted
I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the model & explains how it works under the hood: lisyarus.github.io/blog/posts/p...

Below is a gallery of random systems I've found (links to them are in the article) 👇
Particle Life simulation in browser using WebGPU
lisyarus.github.io
May 19, 2025 at 4:14 PM
Even more boids?! #Houdini
May 13, 2025 at 8:02 PM
Using Boids for fluidsims #houdini
May 12, 2025 at 12:51 PM
Free #Houdini hipfile for the Particle Lenia system:
vanityibex.gumroad.com/l/particle_l...

based on this article
observablehq.com/@znah/partic...
April 29, 2025 at 7:16 PM
Implemented particle Lenia in #houdini
April 27, 2025 at 12:14 PM
Wrote a blog about Kubelka-Munk Colormixing in Houdini with free hip file! #houdini vanity-ibex.xyz/blog/kubelka...
Kubelka-Munk Color Mixing in VEX | vanity_ibex
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
vanity-ibex.xyz
March 25, 2025 at 9:56 PM
Implemented Kubelka-Munk Colormixing in Houdini
#Houdini
March 21, 2025 at 1:23 PM
Decided to play with my #Houdini sph-fluid solver again!
December 24, 2024 at 10:53 AM
Reposted
Day 11 - Advanced Parameters: Setting and saving ramps with some more advanced hou.Parm functions. #houpy

www.houpywiki.com/Twelve-Days-of-Python#day-11-advanced-parameters
HouPy Wiki
The Houdini Python Wiki!
www.houpywiki.com
December 13, 2024 at 9:03 AM
Reposted
To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini.

Get excited!
www.houpywiki.com/Twelve-Days-...
a man in a green elf costume is screaming with his mouth open in a room .
ALT: a man in a green elf costume is screaming with his mouth open in a room .
media.tenor.com
November 21, 2024 at 8:04 PM
Houdini Grapes #karma
November 14, 2024 at 8:28 AM