Stephan Walsch
pointwrangle.bsky.social
Stephan Walsch
@pointwrangle.bsky.social
Houdini Technical Artist
at devant.ai
#vexember challenge 4 for 2025.
No dops, no solve, just some simple vex concepts sequenced and timed well enough.
December 17, 2025 at 10:59 PM
Third challenge of the @cgwiki.bsky.social #sidefxhoudini #vexember 2025. Some brain candy
December 9, 2025 at 2:48 PM
challenge two in this years @cgwiki.bsky.social discord #vexember. This is some lerping and some simple vector addition, nothing wild!
December 4, 2025 at 2:40 PM
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
December 1, 2025 at 2:58 PM
for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space!
And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander
December 19, 2024 at 3:55 AM
for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.
December 11, 2024 at 7:16 PM
on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!
December 6, 2024 at 12:45 AM
Reposted by Stephan Walsch
Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.

http://houdinihangou... for your local time and Discord link
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December 4, 2024 at 8:02 PM
#vexember 01 - hard mode
December 3, 2024 at 11:45 AM
@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
December 1, 2024 at 3:49 AM
Reposted by Stephan Walsch
NEW WORK!
This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)

Full project: simonfarussell.com/Nik-Bartsch

Made in Houdini and AE @sidefx.bsky.social
November 29, 2024 at 10:07 AM