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Technique here was mostly curve profiles converted to mesh for the supports, and geo with masks and extrusions galore to get the general base shape - in hidsight a lofted profile would have been easier to modify procedurally.
#nodevember2025 #nodevember
Technique here was mostly curve profiles converted to mesh for the supports, and geo with masks and extrusions galore to get the general base shape - in hidsight a lofted profile would have been easier to modify procedurally.
#nodevember2025 #nodevember
A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -
#nodevember
A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -
#nodevember
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.
#nodevember #nodevember2025
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.
#nodevember #nodevember2025
You can turn it of/on - and change it's alpha. This helps to avoid jumping around and orientating when switching materials or trees.
You can turn it of/on - and change it's alpha. This helps to avoid jumping around and orientating when switching materials or trees.
This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.
#nodevember
This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.
#nodevember
#nodevember2025
#nodevember2025
Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.
Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.
Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.
#nodevember
For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.
#nodevember
#nodevember2025
#nodevember2025
#nodevember2025
#nodevember2025
Had only an hour today to do.. something. So got some procedural geo assets with some shader patterns and scattering on procedural geo then animated values and viola! Compositor fun too. #nodevember2025
Had only an hour today to do.. something. So got some procedural geo assets with some shader patterns and scattering on procedural geo then animated values and viola! Compositor fun too. #nodevember2025
Took a bit longer this one, have no idea how Grid SDF nodes in Geometry Nodes work, and the shading was tricky. Will leave that as is now. Onwards to a double in one today!
#nodevember2025
Took a bit longer this one, have no idea how Grid SDF nodes in Geometry Nodes work, and the shading was tricky. Will leave that as is now. Onwards to a double in one today!
#nodevember2025
I'm a day late, but a day doing it is a success! I'll do two tomorrow. I am screen recording the process, would you be interested in a time lapse quick explainer video per piece?
I'm a day late, but a day doing it is a success! I'll do two tomorrow. I am screen recording the process, would you be interested in a time lapse quick explainer video per piece?
Done in an hour in the Bforartists discord server and also double hit the unofficial Nodevember prompt! Used mostly the Smart primitives and new Blender 5.0 array - and some shader node stuff with the compositor. 🎃#nodevember
Done in an hour in the Bforartists discord server and also double hit the unofficial Nodevember prompt! Used mostly the Smart primitives and new Blender 5.0 array - and some shader node stuff with the compositor. 🎃#nodevember