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https://ko-fi.com/trinumedia
🌍Website:
https://www.trinumedia.com
🎨 Finished Artwork
🛠️ Work in Progress
💻 Software Development
🎧 DJ-Unknown Transmedia
✏️ Drawing
📚 Geometry Nodes
📻 Updates & Development
A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -
#nodevember
A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -
#nodevember
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.
#nodevember #nodevember2025
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.
#nodevember #nodevember2025
You can turn it of/on - and change it's alpha. This helps to avoid jumping around and orientating when switching materials or trees.
You can turn it of/on - and change it's alpha. This helps to avoid jumping around and orientating when switching materials or trees.
This one had to be done in under an hour, since it was weekend. So I used the Smart Primitives, the Smart Mesh Blend by Proximity for displacement and joining the meshes, then remeshed into volumes -
👀Watch below!⤵️
This one had to be done in under an hour, since it was weekend. So I used the Smart Primitives, the Smart Mesh Blend by Proximity for displacement and joining the meshes, then remeshed into volumes -
👀Watch below!⤵️
This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.
#nodevember
This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.
#nodevember
This piece was done during the weekly Friday Bforartists event: Being an Artists. We played together for an hour making a render. Here I decided to illustrate how I see time, how valuable I perceive it.
👀Watch below⤵️
This piece was done during the weekly Friday Bforartists event: Being an Artists. We played together for an hour making a render. Here I decided to illustrate how I see time, how valuable I perceive it.
👀Watch below⤵️
#nodevember2025
#nodevember2025
#nodevember
Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.
Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
#nodevember
Thanks for having me, Andres!
👀 Catch the full stream here 👇
youtube.com/live/6_KnaaT...
#3dart #3d
Thanks for having me, Andres!
👀 Catch the full stream here 👇
youtube.com/live/6_KnaaT...
#3dart #3d
Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.
Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.
Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.
#nodevember
For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.
#nodevember
👀Watch ⤵️
👀Watch ⤵️
#nodevember2025
#nodevember2025
#nodevember2025
#nodevember2025
The theme is the #Nodevember for today: "Precious"
discord.gg/et8CJBN4?eve...
The theme is the #Nodevember for today: "Precious"
discord.gg/et8CJBN4?eve...
The silliest so far that's for sure...
#b3d #bnpr #blender3d #nodevember
The silliest so far that's for sure...
#b3d #bnpr #blender3d #nodevember
Had only an hour today to do.. something. So got some procedural geo assets with some shader patterns and scattering on procedural geo then animated values and viola! Compositor fun too. #nodevember2025
Had only an hour today to do.. something. So got some procedural geo assets with some shader patterns and scattering on procedural geo then animated values and viola! Compositor fun too. #nodevember2025
Took a bit longer this one, have no idea how Grid SDF nodes in Geometry Nodes work, and the shading was tricky. Will leave that as is now. Onwards to a double in one today!
#nodevember2025
Took a bit longer this one, have no idea how Grid SDF nodes in Geometry Nodes work, and the shading was tricky. Will leave that as is now. Onwards to a double in one today!
#nodevember2025
👀Watch!⤵️
youtu.be/amR1W3Fg950
👀Watch!⤵️
youtu.be/amR1W3Fg950
#nodevember2025
Link below ⤵️
#nodevember2025
Link below ⤵️
I'm a day late, but a day doing it is a success! I'll do two tomorrow. I am screen recording the process, would you be interested in a time lapse quick explainer video per piece?
I'm a day late, but a day doing it is a success! I'll do two tomorrow. I am screen recording the process, would you be interested in a time lapse quick explainer video per piece?