Draise - Trinumedia
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trinumedia.bsky.social
Draise - Trinumedia
@trinumedia.bsky.social
I do stylized 3D animations and help develop @bforartists, a GUI focused Blender fork.

💙 If you like what I do, share a ☕:
https://ko-fi.com/trinumedia

🌍Website:
https://www.trinumedia.com
Pinned
Hullo again! Welcome to my tech art profile! Here you will see post types with these emojis to orientate you on my work. Do enjoy!

🎨 Finished Artwork
🛠️ Work in Progress
💻 Software Development
🎧 DJ-Unknown Transmedia
✏️ Drawing
📚 Geometry Nodes
📻 Updates & Development
🎨 Nodevember - Day 13 - Cabin

A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -

#nodevember
November 13, 2025 at 5:53 PM
🎨 Day 12 - Monument
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.

#nodevember #nodevember2025
November 13, 2025 at 12:37 PM
🖥️I made an overlay to see the node editor center. Should I release to Bforartists?

You can turn it of/on - and change it's alpha. This helps to avoid jumping around and orientating when switching materials or trees.
November 12, 2025 at 7:33 PM
🎨 Nodevember - Day 8 - Bejeweled - Timelapse:
This one had to be done in under an hour, since it was weekend. So I used the Smart Primitives, the Smart Mesh Blend by Proximity for displacement and joining the meshes, then remeshed into volumes -

👀Watch below!⤵️
November 12, 2025 at 5:07 PM
🎨 Nodevember - Day 11 - Hive

This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.

#nodevember
November 12, 2025 at 2:45 AM
🎨 Nodevember - Day 7 - Precious - Timelapse:
This piece was done during the weekly Friday Bforartists event: Being an Artists. We played together for an hour making a render. Here I decided to illustrate how I see time, how valuable I perceive it.

👀Watch below⤵️
November 11, 2025 at 6:55 PM
🎨 Nodevember - Day 10 - Zip: Went for the 8 of Wands, the card of speed "zipping" by, and "zipped" the sticks together. This one was a bit more challenging and I stress tested my Mesh Blend by proximity for the sticks.

#nodevember2025
November 11, 2025 at 4:20 PM
Got another cooking and one new one slated today! My cat complained I was overworking, so had to tie it up! And sleep. Thus the season 😅

#nodevember
🎨 Nodevember - Day 9 - Soft

Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.

Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
November 11, 2025 at 12:46 PM
Reposted by Draise - Trinumedia
Loved chatting with @trinumedia.bsky.social on the Be with Artists show - we went deep into these EEVEE renders made in collaboration with amazing #b3d artists (and the upcoming EEVEE course) 🔥

Thanks for having me, Andres!

👀 Catch the full stream here 👇
youtube.com/live/6_KnaaT...

#3dart #3d
💙 Be with Artists 113 - Lighting Contrasts with Gleb Alexandrov
YouTube video by Andres Stephens
youtube.com
November 10, 2025 at 7:02 PM
📻An opportunity with the Be with Artists show is we get to gush over incredible artists and inspirations together! Some great names in this stream!
November 10, 2025 at 8:19 PM
🎨 Nodevember - Day 9 - Soft

Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.

Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
November 10, 2025 at 4:57 AM
🎨 Nodevember - Day 8 - Bejewled

For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.

#nodevember
November 10, 2025 at 4:54 AM
🎨 Nodevember - Day 4 and 5 - Feather and Boquet: One hour special to catch up! This uses some procedural geo assets like the strip, the rounded pyramid and some shader patterns and scattering on procedural geo - then animated values and viola! Compositor fun too.

👀Watch ⤵️
November 8, 2025 at 12:30 AM
🎨 Nodevember - Day 7 - Precious: decided to do time here, because it could be the highest valued concept we can have in this life. Geometry Nodes on the built in spiral asset, with some fun seconds animations built in.

#nodevember2025
November 7, 2025 at 11:16 PM
🎨 Nodevember - Day 6 - Rivetted: Some procedural geo with some basic SDF booleans and GN animation - using a procedural sky and galvanzied material I had lying about. Will release more walkthrough videos on this soon!

#nodevember2025
November 7, 2025 at 10:44 PM
🎨Being an Artists 003! Now live in the discord server. It's today! Join live to model, light and render an art piece based on a weekly theme - or follow along!

The theme is the #Nodevember for today: "Precious"

discord.gg/et8CJBN4?eve...
November 7, 2025 at 8:23 PM
🎨 Nodevember - Day 3 - Ice - showcase! Another walkthrough of a procedural iceberg, covering some noise mixing using the Blender 5.0 displacement asset, new SDF grid nodes to mesh, booleans - and setting up quick gizmos, using the Mask assets and passing that to materials -
November 6, 2025 at 5:32 PM
Reposted by Draise - Trinumedia
#nodevember2025 Day 4&5 - Bouquet Feather

The silliest so far that's for sure...

#b3d #bnpr #blender3d #nodevember
November 6, 2025 at 12:47 AM
🎨Day 4 and 5 - Feather and Bouquet:
Had only an hour today to do.. something. So got some procedural geo assets with some shader patterns and scattering on procedural geo then animated values and viola! Compositor fun too. #nodevember2025
November 6, 2025 at 3:12 AM
🎨 Day 3 - Ice

Took a bit longer this one, have no idea how Grid SDF nodes in Geometry Nodes work, and the shading was tricky. Will leave that as is now. Onwards to a double in one today!

#nodevember2025
November 5, 2025 at 4:26 PM
📻 Talking with @irismuddy about making 3D feel organic really resonated with me - because 3D can be rigid out of the box, but when you start to insert imperfections, it feels alive, expressive. These tips are gold.
November 5, 2025 at 3:26 PM
🎨 Nodevember - Day 2 - Fire: distortion and shapes included as procedural assets in Bforartists. This in theory used a shear and whirlpool distortion on a tear drop shape and linear light noise distortion with an up-vector #Nodevember2025

👀Watch!⤵️
youtu.be/amR1W3Fg950
🎨 Nodevember - Day 2 - Fire
YouTube video by Andres Stephens
youtu.be
November 5, 2025 at 4:15 AM
🎨 Nodevember - Day 1 - Pumpkin: first day was with the Being an Artists event, two birds with one stone - taking some preset nodegroups and shader and compositor love to make a piece. Some of it wasn't 100% procedural, but the pumpkin was!
#nodevember2025

Link below ⤵️
November 4, 2025 at 6:52 PM
🎨 Nodevember - Day 2 - Fire

I'm a day late, but a day doing it is a success! I'll do two tomorrow. I am screen recording the process, would you be interested in a time lapse quick explainer video per piece?
November 4, 2025 at 2:20 AM
🎨 Getting a quick and dirty painterly look using Kuwahara for the #nodevember2025 and the Being an Artists event - will do another on Friday!
November 3, 2025 at 6:38 PM