Draise - Trinumedia
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trinumedia.bsky.social
Draise - Trinumedia
@trinumedia.bsky.social
I do stylized 3D animations and help develop @bforartists, a GUI focused Blender fork.

💙 If you like what I do, share a ☕:
https://ko-fi.com/trinumedia

🌍Website:
https://www.trinumedia.com
Hopefuly those videos catch up! Been recording them all.
November 13, 2025 at 5:53 PM
All geo is procederal here. Getting this done early for an early night tonight. I reused the log from the "Soft" prompt for the cabin.
November 13, 2025 at 5:53 PM
- then randomized some parameters. I also used null positions material decals in some areas. I also tried.. gabor on reflection mixed with normal vectors with a single kuwahara and shadow filter look - the magic sauce!
November 13, 2025 at 5:53 PM
It does have a bit of a dry clay or plasticine look yeah. Thought it was intentional! 😂
November 13, 2025 at 12:36 PM
That shading and model is incredible! And procedural?! Holy!
November 12, 2025 at 9:49 PM
Really neat! Love the poses and materials!
November 12, 2025 at 9:48 PM
Topics covered:
- Using smart primitives to make the shape procedurally with gizmos
- Using the Blender 5 scatter asset for easy aligned instancing
- How to fake jelly with AO for thickness and fresnel for additional stylized subsurface scattering.

Thanks for watching 💚
November 12, 2025 at 5:07 PM
- and I used the new Blender 5.0 scatter asset. I also used another smart primitive for the jewel shape.

www.youtube.com/watch?v=MQgS...
🎨 Nodevember - Day 8 - Bejeweled
YouTube video by Andres Stephens
www.youtube.com
November 12, 2025 at 5:07 PM
Banger after banger!
November 11, 2025 at 11:13 PM
Cool animations! How were those done!?
November 11, 2025 at 10:51 PM
- Using stepped and frame divisions and map range to get "seconds" based on frames for round motion.
- Using RGB color attributes stored on the mesh to drive material masks from the generated meshes
youtu.be/aUw2GZ75daE
🎨 Nodevember - Day 7 - Precious
YouTube video by Andres Stephens
youtu.be
November 11, 2025 at 6:55 PM
General techniques covered:
- Making a spiral extrude out exponentially
- Using index selection based on face detection to get edges to extrude "railings"
- Using nth indices with the Index Mask asset to make the clock face
November 11, 2025 at 6:55 PM
Woah, those waves.
November 11, 2025 at 6:55 PM
Here is a showcase of the stick! It probably was way too complex for what it is, but it looks remeshed though it isn't. Once you use the bake node, these run fast. Here I'm starting to hit walls with my know-how and need to "pre-cook" more assets.
November 11, 2025 at 4:27 PM
This one was magical!
November 11, 2025 at 2:35 PM
Really like how clean this is!
November 10, 2025 at 8:30 PM