Sandro M
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theironlefty.bsky.social
Sandro M
@theironlefty.bsky.social
Reposted by Sandro M
well it's #portfolioday again

hello my name is riccardo, i make fake people and one day i'm going to clean up my Media tab #art
July 8, 2025 at 4:29 PM
Reposted by Sandro M
Hi #PortfolioDay
im lasha 3d modeler
im looking for a job
DM me for any questions!
July 8, 2025 at 1:33 PM
re-lighting practice, without Lumen, Baked GI or RT, manually lit.

source:https://www.fab.com/listings/f799d30d-f540-4468-b4c8-d36b612a8c8a

#unrealengine #ue5 #lighting #unrealengine5 @unrealengine.bsky.social
June 26, 2025 at 1:29 PM
Wrapped up another Gamejam event (tgc x coreblazer 2025), where i worked as lighting and technical artist.

Check it out here: pterafier.itch.io/forgeborn

#gamejam #thatgamecompany #unrealengine #indie #tgccoreblazerjam
June 11, 2025 at 3:42 PM
Hey everyone,

I've just wrapped up a game jam called Boss Rush.

Our project was made using Unreal Engine and features an Steampunk/Bioshock aesthetic that I had a blast working on.

I'd love for you to check it out: veeyuh.itch.io/clocktergeist

#indie #gamejam #bossrush #unrealengine #lighting
February 4, 2025 at 3:11 AM
art style for animation class at uni.

Blender 4.1.1 EEVEE

#eevee #blender3d #stylistic #realtime
December 9, 2024 at 6:53 PM
Reposted by Sandro M
Look at the high poly Jeep interior I made for Jurassic World Evolution. I had 3 weeks from scratch to low poly textured and game ready for the interior. That included finding my own reference but seems I did well enough with zero feedback changes or edits.

#3dart #vehicleart #hardsurface #gamedev
November 20, 2024 at 2:37 PM
Late night find that CS:2 has exposed dev tools from the wiki via launch command, also found out the foliage impostors cause extreme quad overdraw... #CitiesSkylinesII #CitiesSkylines2
November 16, 2024 at 12:20 PM
November 1, 2024 at 10:57 PM
Reposted by Sandro M
Just for the new people that somehow run across this account by complete accident: hello my name is riccardo and i make fake people
October 17, 2024 at 9:00 AM
September 21, 2024 at 4:33 PM
March 30, 2024 at 11:55 AM
Reposted by Sandro M
plasma glass - blender3d.

#b3d #blender #blender3d
February 27, 2024 at 5:17 PM
plasma glass - blender3d.

#b3d #blender #blender3d
February 27, 2024 at 5:17 PM
some scene i was working on for my 3D animation in Blender EEVEE a while ago. wip.

#b3d #blender #blender3d
February 10, 2024 at 1:37 PM
more doodling in blender.

#b3d #blender3d #abstract
January 9, 2024 at 11:46 AM
swizzling your normal-maps Red channel (X) into Alpha has better quality because of how DXT5 handles A channel compared to usual 5:6:5. the most difference is in diagonals on top. also as bonus since now you have to normalize in shader/mat you can pack other stuff in R and B.

#gamedev #techart
December 30, 2023 at 12:26 AM
abstract doodling in blender

#blender3d
December 22, 2023 at 12:08 PM
Daze project sidestreet.

#gamedev #indie
December 2, 2023 at 11:43 AM
Blender EEVEE decal experiments

#blender #eevee
October 31, 2023 at 12:24 AM
working on the Daze project as Lighting artist, for now very wip ideas for main scene.

#gamedev #indie
October 8, 2023 at 8:51 PM