Sandro M
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theironlefty.bsky.social
Sandro M
@theironlefty.bsky.social
short video of it in action.
July 18, 2025 at 7:13 PM
what about the shadows, they don't seem to be suffering from usual bias acne issues.
June 2, 2025 at 12:07 AM
Do you use any sort of RT? or just base Unreal 5 features.
June 1, 2025 at 11:31 PM
You can still use them on Linux and outdated Win10 if you're dedicated 😄, I still use my Samsung Odyssey+ like that.
April 18, 2025 at 10:28 PM
Are you using a tiling noise texture for the latex/plastic normalmap/grains? or is it actual baked texture.

looks good.
March 7, 2025 at 5:49 AM
Yes, PhysX in Mirror's Edge runs in X87 single thread instructions and doesn't matter how good your CPU is it will always run horribly.
February 20, 2025 at 11:38 AM
Reposted by Sandro M
Look at the high poly Jeep interior I made for Jurassic World Evolution. I had 3 weeks from scratch to low poly textured and game ready for the interior. That included finding my own reference but seems I did well enough with zero feedback changes or edits.

#3dart #vehicleart #hardsurface #gamedev
November 20, 2024 at 2:37 PM
final version with some rendering background of this scene i forgot to post.
November 16, 2024 at 11:04 PM
you can also take this further by packing normals in alpha channels only (ex: albedo A, nrm A).
December 30, 2023 at 12:26 AM