TheBetterTruth
thebettertruth.bsky.social
TheBetterTruth
@thebettertruth.bsky.social
🎮 Indie game dev |
🎨 3D artist | 📖 Storyteller
Day #13 and I've implemented basic pathfinding and animations

Although I've got to improve the walk cycle, I kind of like the goofy look 🤔

I also thought about starting a devblog somewhere, but I dunno where

#gamedev #indiedev
September 3, 2025 at 8:50 PM
Day #12 and I've fully reimplemented the UI system, detaching UI and game logic entirely, implemented a building and basic inventory system, extended the collision system, and improved some more internal stuff

I still can't decide where to go next; there's still a lot to do 😶

#gamedev #indiedev
September 2, 2025 at 5:27 PM
Day #9 and rewrote nearly half of the game; I decided to use a blocky terrain, rather than a low-poly one, because it looks better IMO; Also I've switched to AABB-Physics for now, I need better resources on SAT

From now on, things *should* go faster, but every ounce of progress counts :)

#gamedev
August 30, 2025 at 2:16 AM
Day #5 and I've added a UI/HUD renderer and procedural height generation for the terrain

I'm thinking if I should consider switching to actual blocks, but I kinda like the smoothness (still got to improve the AO).

Next up: props, items and inventories!

#gamedev #indiedev
August 25, 2025 at 9:17 PM
Physics.

#gamedev
August 24, 2025 at 4:48 PM
Day #3 and chunk loading is already running! Next up, terrain height generation and physics

The grass texture being is by "Puffoloti", published on OpenGameArt

#gamedev
August 23, 2025 at 1:03 PM