TheBetterTruth
thebettertruth.bsky.social
TheBetterTruth
@thebettertruth.bsky.social
🎮 Indie game dev |
🎨 3D artist | 📖 Storyteller
And I can just recommend anyone seeing one software superior to the other, to just try out for themselves and built an opnion based on that, not "does feature xyz exist???" or "is shortcut xyz the exact same???"
November 16, 2025 at 6:44 PM
On my "experimentation journey" I've also had my hands on ZBrush, 3DS Max and what not.

It really opens one's eyes. Sure, Autodesk costs money, blender is free; but I, as a full-time blender user, managed to make something I just couldn't do in blender.
November 16, 2025 at 6:30 PM
Reposted by TheBetterTruth
And of course Activision is already doing PR control.
"We us all kinds of AI tools, it just helps the talented people who work for us!!"
Aka we keep laying off people and don't wanna pay them a decent wage so we're using AI because we don't give a fuck

insider-gaming.com/activision-r...
November 16, 2025 at 2:22 AM
I can litereally make almost anything with enough dedication

But when it comes to designing levels... it's over.

End of rant
November 10, 2025 at 10:59 AM
Although my 3D modelling skills are at the edge of acceptable, with enough motivation and patience, I can deliver you assets in (almost) any style.

You want me to learn a new engine? Well, give me about a week and I'll be comfortable with it

You need a story? Also, give me week and you'll have it
November 10, 2025 at 10:58 AM
Reposted by TheBetterTruth
When your marketing plan is to attempt to reach players, but you end up accidentally starting a support group for developers instead 😆
November 6, 2025 at 7:10 PM
What did I miss?
November 6, 2025 at 9:28 PM
Incredible
November 6, 2025 at 9:21 PM
Reposted by TheBetterTruth
game development is actually:

40% im a genius
10% someone else already did this
10% I can do it better
20% oh no.
and then 30% Wait, how did this guy do it?

Which is still a burnoutable 110%
November 4, 2025 at 10:38 AM
It does; my guess would be the leaves. They‘re too large im. But I‘m pretty bad at realistic designs, so don‘t take my word for it
October 20, 2025 at 8:38 AM
Haha, well, there‘s always learning involved though. But if you‘d need any help, I‘m happy to assist!
September 29, 2025 at 12:16 PM