TheBetterTruth
thebettertruth.bsky.social
TheBetterTruth
@thebettertruth.bsky.social
🎮 Indie game dev |
🎨 3D artist | 📖 Storyteller
If you'd see this in a game, how quick would you uninstall it? 🤔

We've got pizzaria horror games and theme park horror games. Do we have zoo horror games?

Definetely not a project I'm now working on. And definetely not to dodge writing a noise-based voxel terrain generator.

#gamedev
November 6, 2025 at 9:37 PM
Guess I’m making animal models now :)

Current lineup:
- fox
- cat
- cougar
- penguin
- polar bear

These, I may use in a game - but I’m open to free commissions (fully rigged, textured and with fur) I’ll release publicly.

Got an animal you’d love to see?

#b3d #3dmodels #3DArt #OpenCommisions
November 5, 2025 at 10:16 AM
So, I wanted to get into more realistic sculpting/model creation.

This is how it turned out.

I don't know what to say, it's not what I wanted. But it's also not really bad
#3D #blender #b3d
November 4, 2025 at 10:42 AM
Day #13 and I've implemented basic pathfinding and animations

Although I've got to improve the walk cycle, I kind of like the goofy look 🤔

I also thought about starting a devblog somewhere, but I dunno where

#gamedev #indiedev
September 3, 2025 at 8:50 PM
Day #12 and I've fully reimplemented the UI system, detaching UI and game logic entirely, implemented a building and basic inventory system, extended the collision system, and improved some more internal stuff

I still can't decide where to go next; there's still a lot to do 😶

#gamedev #indiedev
September 2, 2025 at 5:27 PM
Day #9 and rewrote nearly half of the game; I decided to use a blocky terrain, rather than a low-poly one, because it looks better IMO; Also I've switched to AABB-Physics for now, I need better resources on SAT

From now on, things *should* go faster, but every ounce of progress counts :)

#gamedev
August 30, 2025 at 2:16 AM
Day #5 and I've added a UI/HUD renderer and procedural height generation for the terrain

I'm thinking if I should consider switching to actual blocks, but I kinda like the smoothness (still got to improve the AO).

Next up: props, items and inventories!

#gamedev #indiedev
August 25, 2025 at 9:17 PM
Physics.

#gamedev
August 24, 2025 at 4:48 PM
Day #3 and chunk loading is already running! Next up, terrain height generation and physics

The grass texture being is by "Puffoloti", published on OpenGameArt

#gamedev
August 23, 2025 at 1:03 PM
mhhh yes, that's supposed to be how cows look
August 21, 2025 at 3:42 PM
The idea came, and works started

It'll be a small RPG; mainly about combat and adventure but most importantly, I'll be learning to get better with GLSL shaders and well ~ your average casual voxel engine project, though I do not seek to make a Minecraft clone project

#gamedev
August 21, 2025 at 3:41 PM
most of them are even the same game, different attempts lol
August 18, 2025 at 8:25 PM
Just some #BlockBench models I've made some while ago

Thought I'd bring 'em into some minecraft mod; But I'm a #GameDev and kinda want them to have their own game... but what kind of game could that be? 🤔
August 18, 2025 at 8:13 PM