- bad programmer
- madman
- tulpa haver (monika💚)
- star fox ex maintainer
- star fox cd lead dev
discord server: https://discord.gg/t2p7VV6fkc
website: https://sunlitspace542.github.io/
donate: patreon.com/SunlitSpace542
patreon.com/SunlitSpace5...
Uploaded a little update video where I ramble about optimizations to the sound driver for 16 minutes:
youtu.be/8FDkZtVVfCY
Uploaded a little update video where I ramble about optimizations to the sound driver for 16 minutes:
youtu.be/8FDkZtVVfCY
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
On his super ambitious & impressive
"Star Fox CD" #romhack project
A #SNES hack with tons of cool features
- New vehicles & levels
- Super FX 3 support
- SNES Rumble
Courtesy of @randallinden.bsky.social
#romhacks #retro #gaming
On his super ambitious & impressive
"Star Fox CD" #romhack project
A #SNES hack with tons of cool features
- New vehicles & levels
- Super FX 3 support
- SNES Rumble
Courtesy of @randallinden.bsky.social
#romhacks #retro #gaming
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
Stage 1-1 has been completed and a new progress video has been published covering the changes over the ~5 months since the last one! Go listen to me ramble about this thing for 30 minutes:
youtu.be/1LbKoPqM6QQ
Stage 1-1 has been completed and a new progress video has been published covering the changes over the ~5 months since the last one! Go listen to me ramble about this thing for 30 minutes:
youtu.be/1LbKoPqM6QQ
metalgamesolid.com/hacks-mods/romhacks/snes-rumble-roundup/
See Randy's list on the SNES rumble GitHub as well:
github.com/LimitedRunGa...
metalgamesolid.com/hacks-mods/romhacks/snes-rumble-roundup/
See Randy's list on the SNES rumble GitHub as well:
github.com/LimitedRunGa...
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)
www.patreon.com/posts/attack...
www.patreon.com/posts/attack...
Rumble pad support for the SNES version of PETSCII Robots!
romhackplaza.org/romhacks/att...
This was a fun exercise in reverse engineering and disassembly after not doing any ROMhacking in a while. I've never made a hack without source code/a good disassembly before this one.
Rumble pad support for the SNES version of PETSCII Robots!
romhackplaza.org/romhacks/att...
This was a fun exercise in reverse engineering and disassembly after not doing any ROMhacking in a while. I've never made a hack without source code/a good disassembly before this one.
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
v1.2 fixes extreme instability on Kando's SNES (yes, really, v1.1 worked fine on my console)
Thanks to Kando for figuring it out and sending me the fix! rhpz.org/27460
v1.2 fixes extreme instability on Kando's SNES (yes, really, v1.1 worked fine on my console)
Thanks to Kando for figuring it out and sending me the fix! rhpz.org/27460
In Shindou v1.0, if if you pressed start at just the right time in the intro, the Attack Carrier’s rumble sequence would continue past the intro.
Star Fox Shindou Edition is out!!
rhpz.org/27460
Thanks to @kandowontu.bsky.social for adding sequenced rumble support to my code, and HUGE thanks to @randallinden.bsky.social for his help in getting all this to work!
In Shindou v1.0, if if you pressed start at just the right time in the intro, the Attack Carrier’s rumble sequence would continue past the intro.
Star Fox Shindou Edition is out!!
rhpz.org/27460
Thanks to @kandowontu.bsky.social for adding sequenced rumble support to my code, and HUGE thanks to @randallinden.bsky.social for his help in getting all this to work!
Star Fox Shindou Edition is out!!
rhpz.org/27460
Thanks to @kandowontu.bsky.social for adding sequenced rumble support to my code, and HUGE thanks to @randallinden.bsky.social for his help in getting all this to work!
sunlitspace542.github.io
This will be where I host information on my works, among other things such as (possibly) a blog.
sunlitspace542.github.io
This will be where I host information on my works, among other things such as (possibly) a blog.
patreon.com/posts/133850...
Like Kando, I will also be posting the patch for the latest Shindou beta for paid members.
Reminder that you can support my work for as little as $3/month!
patreon.com/posts/133850...
Like Kando, I will also be posting the patch for the latest Shindou beta for paid members.
Reminder that you can support my work for as little as $3/month!
I hope to release it soon, I'd say it's already 50-75% complete now. I'm just adding the small details and adjusting things, the real controller is much stronger than Mesen emulates it, lol.
youtu.be/qkhlXphv3I8
I hope to release it soon, I'd say it's already 50-75% complete now. I'm just adding the small details and adjusting things, the real controller is much stronger than Mesen emulates it, lol.
youtu.be/qkhlXphv3I8
It's honestly the best 3rd party controller I've used, I think it'll be my main one from now on.
SFCD now supports rumble, expect a patch for the original Star Fox soon!
It's honestly the best 3rd party controller I've used, I think it'll be my main one from now on.
SFCD now supports rumble, expect a patch for the original Star Fox soon!
Stream has started!
Stream has started!
SFCD development stream starting soon!
SFCD development stream starting soon!
I will be using this site to post detailed project updates as I see fit from now on, I don't have to worry about the character limit like I do here or on Twitter.
www.patreon.com/posts/welcom...
I will be using this site to post detailed project updates as I see fit from now on, I don't have to worry about the character limit like I do here or on Twitter.
www.patreon.com/posts/welcom...