Sunlit
banner
sunlitspace542.bsky.social
Sunlit
@sunlitspace542.bsky.social
- snes hacker
- bad programmer
- madman
- tulpa haver (monika💚)
- star fox ex maintainer
- star fox cd lead dev
discord server: https://discord.gg/t2p7VV6fkc
website: https://sunlitspace542.github.io/
donate: patreon.com/SunlitSpace542
I can't add new samples yet as I have to rearrange ARAM to make room. I did replace the samples in BIN 1 to just to hear what it'd be like, though: (5/6)
October 25, 2025 at 6:57 AM
SFCD Update!
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
October 25, 2025 at 6:56 AM
SFCD Update!
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
October 22, 2025 at 9:04 PM
SFCD update!
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
October 22, 2025 at 6:33 AM
SFCD update! (shocking, I know)
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)
October 5, 2025 at 4:08 AM
Star Fox CD Update!
Wrote my first PATH language enemy, the Killer Bee from Star Fox 64!
I did use PATH to script the intro, but this is the first object I've programmed in this language that can be interacted with in-game without any crashes.
May 22, 2025 at 8:02 PM
Star Fox CD Updates!
Work is in progress on the training mode map! ROB-FX guides you on how to play the game and its mechanics.
(Update 1/3)
May 15, 2025 at 11:32 PM
New release!
Better cockpit view for Star Fox 64!
Modified the cockpit view to something closer to the original Star Fox! No more camera rolling or cockpit model obstructing your view!
rhpz.org/22107
January 6, 2025 at 12:24 AM
SFCD Update!
Optimized the shapes used in Aquas a bit and tweaked the level timings, the framerate has improved somewhat on SD2SNES! Current lowest FPS is ~10fps!
As before, the footage below is about 5 frames faster than SD2SNES.
(video again had to be trimmed to 60s for bsky)
January 1, 2025 at 5:22 PM
SFCD update!
Now that FastFX exists, Aquas is being completely redone!
I am now testing on SD2SNES w/ Super FX set to fast to estimate the Super FX 3's clock speed.
I can't accurately show this in Mesen 2. Here, it runs about 5 frames faster than SD2SNES.
(video had to be trimmed to 60s for bsky)
December 29, 2024 at 12:11 AM
SFCD update:
I was going to remove BGM fades in levels as every solution I tried resulted in the same crashes, but I finally found a solution that uses the level scripting system to perform the fade and time it instead of lowering volume every NMI in levels, fixing the issue!
December 25, 2024 at 12:22 AM