Into 3D graphics and rendering using WebGL/WebGPU.
Director of KPV LAB Edinburgh building info viz. apps.
Ex laser physicist.
http://sub.blue | https://kpv-lab.co.uk
(&TLDR Peach, Teddy Buggy, Roller Tires, Cloud Glider :)
www.mayerowitz.io/blog/mario-m...
(&TLDR Peach, Teddy Buggy, Roller Tires, Cloud Glider :)
www.mayerowitz.io/blog/mario-m...
For every hardware startup like this there are a zillion AI calendar app startups or whatever. We should be aiming for that ratio to go the other way.
www.youtube.com/watch?v=Q7Pm...
For every hardware startup like this there are a zillion AI calendar app startups or whatever. We should be aiming for that ratio to go the other way.
www.youtube.com/watch?v=Q7Pm...
lea.verou.me/blog/2025/ho...
How, paradoxically, explicitly fleshing out the ideal solution to a product problem (The North Star UI) can end up *both* saving time and frustration *and* improving the product.
#productdesign
lea.verou.me/blog/2025/ho...
How, paradoxically, explicitly fleshing out the ideal solution to a product problem (The North Star UI) can end up *both* saving time and frustration *and* improving the product.
#productdesign
Now, he's been kind enough to take us behind the scenes: tympanus.net/codrops/2025...
Now, he's been kind enough to take us behind the scenes: tympanus.net/codrops/2025...
So much good deep and ambient techno here
soundcloud.com/hypnus-memoirs
#deeptechno #techno #ambient
So much good deep and ambient techno here
soundcloud.com/hypnus-memoirs
#deeptechno #techno #ambient
medium.com/@ethan_38158...
#fluiddynamics #rust #simulation
medium.com/@ethan_38158...
#fluiddynamics #rust #simulation
#gameofthrones #physics #curiouscalculations
medium.com/curious-calc...
#gameofthrones #physics #curiouscalculations
medium.com/curious-calc...
lightnote.co
lightnote.co
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
100.datavizproject.com
100.datavizproject.com
It also details some variations, including one which is ~2x faster to compute with more regular convergence.
theorangeduck.com/page/variati...
It also details some variations, including one which is ~2x faster to compute with more regular convergence.
theorangeduck.com/page/variati...
blog.frost.kiwi/analytical-a...
blog.frost.kiwi/analytical-a...