Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Could tell they had a lot more time on this one compared to the first. Really expansive game for a Game Boy title. Loved it.
Final Fantasy Legend III will be the next travel title for me 🫡
Could tell they had a lot more time on this one compared to the first. Really expansive game for a Game Boy title. Loved it.
Final Fantasy Legend III will be the next travel title for me 🫡