Biggs ᯅ
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spatialbiggs.bsky.social
Biggs ᯅ
@spatialbiggs.bsky.social
Sign up for TestFlight at www.ProjectJumpScare.com | Unreal Engine Specialist | Spatial XR | Game Design | www.FirstRuleStudios.com | www.BrandonBiggs.com
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
November 13, 2025 at 7:54 PM
Update went so well for not touching Meta's tech in Unreal Engine for nearly 6 months-

No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
October 31, 2025 at 6:54 PM
Actually this is even cooler with fingers. There is a magic in seeing your real life body interacting in a digital world.

...different than the presence in full body VR avatars...

Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
October 28, 2025 at 1:11 AM
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in Project Jump Scare

Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
October 26, 2025 at 9:45 PM
October 1, 2025 at 2:03 PM
Screenshot Saturday update for Project Jump Scare
August 23, 2025 at 5:11 PM
Final Fantasy Legend II was a lot tougher. 35 years later and I finally beat it! 🥲

Could tell they had a lot more time on this one compared to the first. Really expansive game for a Game Boy title. Loved it.

Final Fantasy Legend III will be the next travel title for me 🫡
August 10, 2025 at 6:59 PM
Trying to follow the path...
August 9, 2025 at 11:20 AM