Biggs ᯅ
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spatialbiggs.bsky.social
Biggs ᯅ
@spatialbiggs.bsky.social
Sign up for TestFlight at www.ProjectJumpScare.com | Unreal Engine Specialist | Spatial XR | Game Design | www.FirstRuleStudios.com | www.BrandonBiggs.com
I equally, perhaps a contradiction but I feel it is true, agree with this.

A mix of the two while avoiding traditional UI is also an interesting path imo.
November 20, 2025 at 9:34 PM
Not wrong, but I think the core idea needs design time and smart people picking at it
November 20, 2025 at 9:16 PM
Sure not all titles will fully apply to the idea but many can, whether you choose the hybrid approach to have motion controllers or be more traditional like a dualsense etc.
November 20, 2025 at 9:15 PM
It's not the same, but more like a mid step, thus hybrid.

Could go further to full in VR or step out more toward truly flat traditional experience.

Long time ago Minecraft on the Gear VR touched on this a bit and I think it's lost to time in the XR zeitgeist.
November 20, 2025 at 9:08 PM
A fullly spatial window. 🪟

What is Hybrid VR? It is a lot like looking through a window Frame...

Is Valve's Steam Frame a window into your Steam library? A 3D window like real life you can peer into and it feels real? 🤔
November 20, 2025 at 8:11 PM
Really not bad at all for first test after so long in Apple Vision Pro.

Thank you again Meta UE devs after a long wait the 5.6 v81 is a clean MetaXR plugin update so far!

Can't wait to get to work🫡🙏
October 31, 2025 at 6:55 PM