Thought hard on what happened to VR industry this past month... This is a long read:
I've been in VR since 2013 when I first helped start up Survios. You can imagine how the Meta VR fallout devastated me in really unique ways.
Thought hard on what happened to VR industry this past month... This is a long read:
I've been in VR since 2013 when I first helped start up Survios. You can imagine how the Meta VR fallout devastated me in really unique ways.
Thought hard on what happened to VR industry this past month... This is a long read:
I've been in VR since 2013 when I first helped start up Survios. You can imagine how the Meta VR fallout devastated me in really unique ways.
This is a prediction I made over a year ago that I hoped it wouldn’t come true:
Meta, Google, and Apple are playing to win the Platform❗️
Quest as a product design is NOT the Platform🗣️
What happens to a product modeled after a Nintendo Switch suddenly shifts gears toward a Mobile App Store structure?
This is a prediction I made over a year ago that I hoped it wouldn’t come true:
10 years ago my demo for Oculus DK2 exhibited at SVVR-
"Project Jump Scare"
After working on many VR titles this past decade I've made a resolution to make Project Jump Scare ship in 2026.
May your own dreams come true.
Happy New Year all!
10 years ago my demo for Oculus DK2 exhibited at SVVR-
"Project Jump Scare"
After working on many VR titles this past decade I've made a resolution to make Project Jump Scare ship in 2026.
May your own dreams come true.
Happy New Year all!
Didn’t take the hand interaction prize, but the locomotion system performed well enough that it’s now the primary locomotion method for our Apple Vision Pro build.
Thanks to everyone who followed along and shared feedback.
Didn’t take the hand interaction prize, but the locomotion system performed well enough that it’s now the primary locomotion method for our Apple Vision Pro build.
Thanks to everyone who followed along and shared feedback.
Be aware who you help and why they need you to solve their lack of capability. Negotiate at the very start.
Thankless types to say the least.
Be aware who you help and why they need you to solve their lack of capability. Negotiate at the very start.
Thankless types to say the least.
Brought over my Meta Start Competition tech submission over with great results.
Not a bad land before Holiday break!
Brought over my Meta Start Competition tech submission over with great results.
Not a bad land before Holiday break!
Solved a recurring XR design problem using a unified input abstraction layer that adapts locomotion systems across:
•Meta Quest hand tracking
•VisionOS gesture input
•iOS touch
•PC / mouse / gamepad
Solved a recurring XR design problem using a unified input abstraction layer that adapts locomotion systems across:
•Meta Quest hand tracking
•VisionOS gesture input
•iOS touch
•PC / mouse / gamepad
Last day of Meta's XR Hackathon! 🚢
Last day of Meta's XR Hackathon! 🚢
One more sneak peek left for Meta's XR Hackathon 🫡
One more sneak peek left for Meta's XR Hackathon 🫡
Frame rate from VR optimizations should make this run well even on Deck. We'll see!
Frame rate from VR optimizations should make this run well even on Deck. We'll see!
I then have many beers and it never came off the keychain🍻
I then have many beers and it never came off the keychain🍻
But I also don't think people are realizing the memory shortage issue. Consoles / PCs might continually spike as AI eats all ram.
Like ongoing YoY adjustments 🫠
But I also don't think people are realizing the memory shortage issue. Consoles / PCs might continually spike as AI eats all ram.
Like ongoing YoY adjustments 🫠
Half Life was VR- you simply observed it through a FLAT window. Monitors had no parallex or depth.
But it was always VR!
What is it to peer through a window Frame?
What is traditional gaming in 3D? Not stereoscopic tricks, but with parallax?
Half Life was VR- you simply observed it through a FLAT window. Monitors had no parallex or depth.
But it was always VR!
What is it to peer through a window Frame?
What is traditional gaming in 3D? Not stereoscopic tricks, but with parallax?
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
May the Frame come!!! 🫡
May the Frame come!!! 🫡
Not today P4
Not today P4