Snuggsy187
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snuggsy187.bsky.social
Snuggsy187
@snuggsy187.bsky.social
6502 retro coder (some BBC Micro, mostly Acorn Electron !), amateur musician and model maker. In need of even more holidays !

http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
Ok, I admit it, the DUCK is too damn fast to complete the level with sanity intact!

Time to slow it down a bit - one way is to expand its orbit table, making the table way too big, so I may as well just use some acceleration calculations instead.

....which was how I was doing it 6 months ago ! 😂
November 22, 2025 at 11:42 PM
Talking of Acorn Electron Fortress, this is how far I've got with it.... slightly stalled due to stable framerate issues (and Chuckulus !).... plotting that giant wall causes the poor old Elk some problems now and again !
November 21, 2025 at 4:55 PM
Another 'bug' ocurred when Harry runs toward or away from the DUCK.

It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.

Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
November 19, 2025 at 10:26 PM
New level shambles testing (didn't say I was any good at Chuckulus !) 😅

Oh, a DUCK only level.... cue instant PANIC !
November 13, 2025 at 10:26 PM
Must stop messing with the loader stuff !
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
November 6, 2025 at 10:41 PM
More messing with the tape loader !
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !

It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅
November 4, 2025 at 10:12 PM