http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
Time to slow it down a bit - one way is to expand its orbit table, making the table way too big, so I may as well just use some acceleration calculations instead.
....which was how I was doing it 6 months ago ! 😂
Time to slow it down a bit - one way is to expand its orbit table, making the table way too big, so I may as well just use some acceleration calculations instead.
....which was how I was doing it 6 months ago ! 😂
It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.
Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.
Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
Oh, a DUCK only level.... cue instant PANIC !
Oh, a DUCK only level.... cue instant PANIC !
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !
It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !
It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅