Snuggsy187
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snuggsy187.bsky.social
Snuggsy187
@snuggsy187.bsky.social
6502 retro coder (some BBC Micro, mostly Acorn Electron !), amateur musician and model maker. In need of even more holidays !

http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
Many thanks to @rasto1968.bsky.social and @0xc0de.bsky.social for testing a very early beta version of Chuckulus.

I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
November 24, 2025 at 5:13 PM
Definitely - marvellous !

Is that the Acorn Electron version running on the Master - it's just the geese/hens are cyan in the Beeb version ?

Still got my original - and the receipt !

😎
November 23, 2025 at 4:02 PM
Ok, I admit it, the DUCK is too damn fast to complete the level with sanity intact!

Time to slow it down a bit - one way is to expand its orbit table, making the table way too big, so I may as well just use some acceleration calculations instead.

....which was how I was doing it 6 months ago ! 😂
November 22, 2025 at 11:42 PM
Yay, marvellously qwakers Mr Qwak !
November 22, 2025 at 12:54 AM
Talking of Acorn Electron Fortress, this is how far I've got with it.... slightly stalled due to stable framerate issues (and Chuckulus !).... plotting that giant wall causes the poor old Elk some problems now and again !
November 21, 2025 at 4:55 PM
Just found this on a random USB stick....

I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.

Mode 1 with palette change halfway down the screen, changing red to green !
November 21, 2025 at 11:36 AM
Another thing of the list: in-game text 'bubbles'

The 'GO!' bubble is a sprite, as it rises up the screen at start of play

The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
November 20, 2025 at 5:54 PM
Another 'bug' ocurred when Harry runs toward or away from the DUCK.

It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.

Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
November 19, 2025 at 10:26 PM
Another day, another level designed !

Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !

The list of 'things to do' is very short...... at the moment ! 😱
November 19, 2025 at 10:15 PM
Vaguely spooky seeing this, but somewhat inevitable I guess 🙄
November 17, 2025 at 10:37 PM
Level 5 done - this highlighted a certain key combination that caused problems in the past (a kind of key clash thing)..... now the bugs mutated into a 'loop until you stop pressing these keys' feature !

Should be easy to find and fix - bit weird though !
November 17, 2025 at 10:04 PM
It was a great event ! I didn't chat with you directly (next time !), but thought you'd like this picture for your scrapbook - Tricky's CRT had just gone up in smoke ! 🤯
November 16, 2025 at 11:52 PM
Marvellous ! Many thanks for the Chuckie Egg challenge - who needs RIFAs anyway ?! 😅

Just echoing thanks to the organisers and everyone I met and chatted with - it appears I missed a few somehow, I'll try harder next time !
November 16, 2025 at 8:49 PM
I finally got to the back of the hall and the museum - well worth a look !

Here's a large wall of tapes - see anything you like ? 😎
November 15, 2025 at 9:00 PM
Chatting to Tricky, then his CRT blew up !
November 15, 2025 at 2:03 PM
Chuckie Egg attempt .... Then a RIFA blew and it was chaos !
November 15, 2025 at 1:21 PM
Ready Snuggsy ? Let's go !!
November 15, 2025 at 8:37 AM
I guess you could throw any familiar sprite set at it !

Although those Frak sprites may be a bit on the large side ! And getting Trogg's yoyo to bend around the tower (so to speak) might look a bit odd ! 😅

..... Monstulus perhaps ?
November 14, 2025 at 2:53 PM
New level shambles testing (didn't say I was any good at Chuckulus !) 😅

Oh, a DUCK only level.... cue instant PANIC !
November 13, 2025 at 10:26 PM
Another level in the bag - looks easier than it is!

Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!

Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
November 13, 2025 at 9:52 PM
Aw, please don't ! 😒😅

Yay, excellent stuff - this one always made me smile: 😊
November 12, 2025 at 11:21 PM
IYKYK
November 12, 2025 at 11:01 PM
That's..... agricultural !
....and I thought my Beeb keyboard from a few weeks ago was bad !
November 11, 2025 at 3:28 PM
Must stop messing with the loader stuff !
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
November 6, 2025 at 10:41 PM
More messing with the tape loader !
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !

It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅
November 4, 2025 at 10:12 PM