http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
Is that the Acorn Electron version running on the Master - it's just the geese/hens are cyan in the Beeb version ?
Still got my original - and the receipt !
😎
Is that the Acorn Electron version running on the Master - it's just the geese/hens are cyan in the Beeb version ?
Still got my original - and the receipt !
😎
Time to slow it down a bit - one way is to expand its orbit table, making the table way too big, so I may as well just use some acceleration calculations instead.
....which was how I was doing it 6 months ago ! 😂
Time to slow it down a bit - one way is to expand its orbit table, making the table way too big, so I may as well just use some acceleration calculations instead.
....which was how I was doing it 6 months ago ! 😂
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
The 'GO!' bubble is a sprite, as it rises up the screen at start of play
The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
The 'GO!' bubble is a sprite, as it rises up the screen at start of play
The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.
Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.
Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !
The list of 'things to do' is very short...... at the moment ! 😱
Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !
The list of 'things to do' is very short...... at the moment ! 😱
Should be easy to find and fix - bit weird though !
Should be easy to find and fix - bit weird though !
Just echoing thanks to the organisers and everyone I met and chatted with - it appears I missed a few somehow, I'll try harder next time !
Just echoing thanks to the organisers and everyone I met and chatted with - it appears I missed a few somehow, I'll try harder next time !
Here's a large wall of tapes - see anything you like ? 😎
Here's a large wall of tapes - see anything you like ? 😎
Although those Frak sprites may be a bit on the large side ! And getting Trogg's yoyo to bend around the tower (so to speak) might look a bit odd ! 😅
..... Monstulus perhaps ?
Although those Frak sprites may be a bit on the large side ! And getting Trogg's yoyo to bend around the tower (so to speak) might look a bit odd ! 😅
..... Monstulus perhaps ?
Oh, a DUCK only level.... cue instant PANIC !
Oh, a DUCK only level.... cue instant PANIC !
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
Yay, excellent stuff - this one always made me smile: 😊
Yay, excellent stuff - this one always made me smile: 😊
....and I thought my Beeb keyboard from a few weeks ago was bad !
....and I thought my Beeb keyboard from a few weeks ago was bad !
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !
It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !
It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅