http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
There's no rush, but it's beginning to 'hang around' a bit!
Plenty of annoying bits to do for the Beeb version yet, so may see the Elk version released first! 😲
There's no rush, but it's beginning to 'hang around' a bit!
Plenty of annoying bits to do for the Beeb version yet, so may see the Elk version released first! 😲
I think I've said before I admire you releasing all these different machine versions - I'm having enough problems doing a Elk/Beeb version of Chuckulus!
I checked the Beeb version this morning and I had broke it again making a seeming unrelated change to the Elk version !
I think I've said before I admire you releasing all these different machine versions - I'm having enough problems doing a Elk/Beeb version of Chuckulus!
I checked the Beeb version this morning and I had broke it again making a seeming unrelated change to the Elk version !
I've tried to keep the updates vaguely different, as it could all look like the same old stuff..... Just wish I could have committed more time to it - it's been going on for over a year ! No rush though I suppose !
I've tried to keep the updates vaguely different, as it could all look like the same old stuff..... Just wish I could have committed more time to it - it's been going on for over a year ! No rush though I suppose !
Although those Frak sprites may be a bit on the large side ! And getting Trogg's yoyo to bend around the tower (so to speak) might look a bit odd ! 😅
..... Monstulus perhaps ?
Although those Frak sprites may be a bit on the large side ! And getting Trogg's yoyo to bend around the tower (so to speak) might look a bit odd ! 😅
..... Monstulus perhaps ?
It's coming along, just some more refinements to finish and then settle on the final level design !
The end is in sight !
It's coming along, just some more refinements to finish and then settle on the final level design !
The end is in sight !
Oh, a DUCK only level.... cue instant PANIC !
Oh, a DUCK only level.... cue instant PANIC !
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
It's a bit odd designing the levels as 'flat' - sometimes they don't work out when they get wrapped around the silo !
It's a bit odd designing the levels as 'flat' - sometimes they don't work out when they get wrapped around the silo !
Oh, a DUCK only level.... cue instant PANIC !
Oh, a DUCK only level.... cue instant PANIC !
It exports the data so I can just paste it into the asm
Not going to be a feature in the game !
It exports the data so I can just paste it into the asm
Not going to be a feature in the game !
Levels 17 onwards maybe having the DUCK on all levels ! ☠️
Awarding an extra life after EVERY level completed !
Levels 17 onwards maybe having the DUCK on all levels ! ☠️
Awarding an extra life after EVERY level completed !
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
Yay, excellent stuff - this one always made me smile: 😊
Yay, excellent stuff - this one always made me smile: 😊