#blender #cs2
hammereditor.bsky.social for Source 2 tips!
https://linktr.ee/SethTooQuick
New features below! 🧵(1/6)
New features below! 🧵(1/6)
New features below... 🧵
New features below... 🧵
Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.
One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.
One change moving forward is that the next challenge will be provided, rather than the previous winner deciding.
Coachi, @klixx3d.bsky.social and I are thrilled to present the final version of our @mapcore.org contest submission.
Check out Palacio on the Steam Workshop: bit.ly/de_palacio
Coachi, @klixx3d.bsky.social and I are thrilled to present the final version of our @mapcore.org contest submission.
Check out Palacio on the Steam Workshop: bit.ly/de_palacio
Anyway, here's a rig I've been working on here and there. I really feel like I've got the hang of Blender rigging.
Anyway, here's a rig I've been working on here and there. I really feel like I've got the hang of Blender rigging.
All of the judges have cast their votes and chosen the top 10 maps that will compete in the Grand Finale stage of the Mapcore FACEIT 2025 Big Adventures contest. Check out all 10 maps here: www.mapcore.org/topic/30276-...
#CS2