Matteo Scopel
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scopelmatt.bsky.social
Matteo Scopel
@scopelmatt.bsky.social
material artist.
I like photos of dirty buildings, reading tomes, pixels that move and enlightening ideas.

he/him | in Italy

https://artstation.com/matteoscopel
https://matteoscopel.com
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Hi, Bluesky :)
I’m Matteo, a material artist. I like studying the physical composition of materials and their history and recreating them in 3d. Here are some renders. I’m currently looking for work!
In my free time, I’m working on a small narrative-driven game, on which I’ll share more one day.
Reposted by Matteo Scopel
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Rendering SDFs at a lower resolution gives a proportionally larger increase in performance.
for ex. at 75% resolution, performance can be up to 2x higher.

#blender3d #b3d #blender #3dart #3dmodeling
May 30, 2025 at 7:34 PM
Reposted by Matteo Scopel
Slowly working on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Per primitive colors have been on my to do list for a long time, but other features sadly always took priority. But not anymore👀

#blender3d #b3d #blender #3dart #3dmodeling
May 27, 2025 at 8:41 PM
Yesterday I've watched Flow and I loved it. The atmosphere is quiet and evocative of a bigger and non-intelligible world. The personality of each animal and their animations are so well created.

And the fact that, behind the scenes, it's all made in Blender and EEVEE makes it even more impressive.
January 29, 2025 at 8:43 AM
My ancient marble collection ended up in Adobe's selection for the Substance Designer Insanity Awards this year. I'm in great company, wow!

www.behance.net/gallery/2173...
January 24, 2025 at 8:23 PM
Reposted by Matteo Scopel
My little liquid containers are done and ready to be seen!!
Check it out on the link!

#props #3dart #blender #b3d #marmoset #render #portfolio #substancepainter

Link: www.artstation.com/artwork/x3NvO1
January 21, 2025 at 3:54 PM
Reposted by Matteo Scopel
🔥SUBSTANCE DESIGNER 14.1 IS LIVE 🔥
helpx.adobe.com/substance-3d...
January 14, 2025 at 5:15 PM
Hey #portfolioday!
I'm Matteo, a material artist from Italy currently looking for work 🎨

my full portfolio is here: www.artstation.com/matteoscopel
if you want to get in touch, you can send me a DM or write to matteo@scopel.email
January 14, 2025 at 3:42 PM
If you are looking for reference pictures, the Italian ministry of cultural heritage catalogued thousands of artifacts, monuments, archeological and natural sites with descriptions and pictures here: catalogo.beniculturali.it
Catalogo Generale dei Beni Culturali
Catalogo generale dei beni culturali dell'ICCD. Esplora il nostro patrimonio culturale attraverso un'interfaccia all'avanguardia, collegando i dati secondo il paradigma dei Linked Open Data. Contribui...
catalogo.beniculturali.it
January 10, 2025 at 11:13 AM
Reposted by Matteo Scopel
Speaking of faces peering out at us from the ancient past, this encaustic mummy portrait from Roman Egypt is a stunner. The Greek inscription on the neckline of the tunic - the common language of the eastern Mediterranean at the time - identifies the boy as Eutyches.🏺 1/

100-150 CE
#MetMuseum 📸 me
December 14, 2024 at 10:40 PM
I like Piranesi's etchings of the Emissary of Lake Albano, an 1800-meters long channel built 2400 years ago. You can feel his admiration for this giant ancient abandoned infrastructure
December 29, 2024 at 9:35 AM
Fun fact of the day: the Romans had a goddess who protected the sewers of Rome and she was called Cloacina 🙃
December 29, 2024 at 9:20 AM
Oh, how I feel you, Q Girl!

#qud #cavesofqud
December 23, 2024 at 2:16 PM
Reposted by Matteo Scopel
I made a mini Isle of the dead!
It's a mix of hand-made stuff and 3d printed details.

The 3d printed architecture stuff (barely visible) was made in blender, while the boat and figures are a remix of collected STLs including a virgin Mary freebie
December 23, 2024 at 8:57 AM
The annual winter release of Darktable, my favorite raw developer, is out! This time with a lot of UI improvements.

www.darktable.org/2024/12/dark...
darktable 5.0.0 released
We’re proud to announce the new feature release of darktable, 5.0.0! The github release is here: https://github.com/darktable-org/darktable/releases/tag/release-5.0.0. To build from source, do not use...
www.darktable.org
December 22, 2024 at 9:24 AM
Reposted by Matteo Scopel
Using Geometry Nodes in Blender for creating Biomechapods.

I created a robotic shape generator in Geometry Nodes for a scenic Unreal Engine project, using curves and sketched side profiles to produce background static actors.
#b3d #blender #geometrynodes #procedurelism #sciart #3dart #3dcg
December 20, 2024 at 9:45 PM
A walk in Venice turned into this stylized material.

www.artstation.com/artwork/XJGm50

#madewithsubstance #gamedev #b3d #cgi
December 16, 2024 at 2:19 PM
Reposted by Matteo Scopel
new article. it's about what cozy and wholesome games are, why shitty people like them, and why I really liked I Was A Teenage Exocolonist.

docseuss.medium.com/i-was-a-teen...
i was a teenage exocolonist (and so can you)
I’ve realized that I’m much better at discussing broad ranging theory than individual games, just because it’s easier to find ten games…
docseuss.medium.com
December 16, 2024 at 7:23 AM
cute base color detail of an upcoming material...
December 13, 2024 at 4:19 PM
As I interact with Caves of Qud, I feel a bit like Bastian in The Neverending Story. I open this artifact and let the fantastic land appear in the eye of my mind. The glyphs become what they represent, and for a bit, I am no more and what is is my bizarre character in the land of Qud.
December 12, 2024 at 2:49 PM
Reposted by Matteo Scopel
This review put a smile on my face. www.eurogamer.net/caves-of-qud...
Caves of Qud review - come in and get lost
Our review of the dizzyling deep roguelike RPG Caves of Qud.
www.eurogamer.net
December 10, 2024 at 7:10 PM
Here is a real life implementation of my fog shader.

#gamedev #fog
December 7, 2024 at 3:43 PM
Reposted by Matteo Scopel
Always wondered how bitdepth exactly works? My colleague Laurens Corijn recorded a perfect tutorial to introduce this concept with many visuals and examples ✨👨‍🏫

www.youtube.com/watch?v=GEtG...
How Bit Depth & Dynamic Range Affect Your 3D Textures | Adobe Substance 3D
YouTube video by Adobe Substance 3D
www.youtube.com
December 6, 2024 at 2:32 PM
don't let anyone convince you that you need anything more than voronoi noise in your life
December 3, 2024 at 12:07 PM