João Desager
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johnkazart.bsky.social
João Desager
@johnkazart.bsky.social
Technical Artist @embarkstudios.bsky.social
| Creator of #ConjureSDF and #MiterBox | he/him
v0.3.7 for #ConjureSDF is out now!

It's the first experimental release adding support for Blender 4.5-5.1 and MacOS!

It's not yet at feature parity with v0.2.3, but we will get back to that in the next few months. Roadmap below!

#blender3d #b3d #blender #3dart #3dmodeling
November 2, 2025 at 9:36 PM
Bounded rendering in #ConjureSDF v0.3, a free update to support Blender 4.5+

Full release later this month.

Speeds up rendering by only caring about pixels covered by the bounds of SDF groups.

#blender3d #b3d #blender #3dart #3dmodeling
October 6, 2025 at 7:59 PM
Hard to believe that #ConjureSDF released exactly a year ago today!

Never could I have expected the level of response that Conjure received. Thank you all so much🙏💚

Here's a look back at all the progress, and a slight look ahead👀

#blender3d #b3d #blender #3dart #3dmodeling
May 31, 2025 at 5:00 PM
Working on implementing cubic bezier primitives for #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ 👀

#blender3d #b3d #blender #3dart #3dmodeling
May 31, 2025 at 4:13 PM
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Rendering SDFs at a lower resolution gives a proportionally larger increase in performance.
for ex. at 75% resolution, performance can be up to 2x higher.

#blender3d #b3d #blender #3dart #3dmodeling
May 30, 2025 at 7:34 PM
still #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Custom outlines, multiple selection, and visualization of non solids. The devil is in the details👁️

#blender3d #b3d #blender #3dart #3dmodeling
May 29, 2025 at 4:56 PM
More #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Implemented direct SDF selection via GPU compute. No more annoying mesh proxies preventing you from selecting what you actually wanted!

#blender3d #b3d #blender #3dart #3dmodeling
May 28, 2025 at 4:44 PM
Slowly working on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Per primitive colors have been on my to do list for a long time, but other features sadly always took priority. But not anymore👀

#blender3d #b3d #blender #3dart #3dmodeling
May 27, 2025 at 8:41 PM
Reposted by João Desager
More alien gadget.
May 15, 2025 at 4:16 PM
Reposted by João Desager
Couple of hump-day drones. #b3d
May 14, 2025 at 10:41 PM
As part of the 4.3 upgrade for #ConjureSDF I've made a simple rendering engine to understand all the API changes. I've dubbed it #Manifold

It's free, open source, for anyone to pick apart👀
Available on Github, link in the replies👇

#blender3d #b3d #blender #3dart #3dmodeling
January 4, 2025 at 5:50 PM
v0.2.3 for #ConjureSDF is out now!
A very small update that just fixes a few key bugs with the scene upgrade, etc.

Available on Gumroad and Blendermarket below👇

Next up, Blender 4.0+ support (for real this time)

#blender3d #b3d #blender #3dart #3dmodeling
December 22, 2024 at 7:56 PM
As part of the 4.3 upgrade for #ConjureSDF I'm working on a simple triangle based rendering engine.

I'm using this to get to grips with the new rendering API. And to validate potential macOS support👀

#blender3d #b3d #blender #3dart #3dmodeling
December 20, 2024 at 8:40 PM
Reposted by João Desager
Robot miner
November 24, 2024 at 9:13 PM
v0.2.2 for #ConjureSDF is out now!
It adds several new primitives, blend flipping and various small bugfixes/changes.

Available on Gumroad and Blendermarket below👇

Next up, Blender 4.0 support👀

#blender3d #b3d #blender #3dart #3dmodeling
December 15, 2024 at 9:17 PM
Doodling around in #ConjureSDF
Best way to hunt for issues is by using the tools😎

Update v0.2.2 is releasing this week👀

#blender3d #b3d #blender #3dart #3dmodeling
December 11, 2024 at 8:26 PM
New blending variants coming to #ConjureSDF in v0.2.2

Inset can now be flipped into an Outset. And flipping Unions results in an avoid-esque behaviour👀

#blender3d #b3d #blender #3dart #3dmodeling
December 3, 2024 at 10:58 PM
All the new primitives coming to #ConjureSDF in v0.2.2

3 brand new shapes + 2 chamfered variants👀
Expect many more shapes with the blender 4.2+ update (v0.3.0)

#blender3d #b3d #blender #3dart #3dmodeling
December 2, 2024 at 10:20 PM
Advertise your account with one animation📹
November 10, 2024 at 2:41 PM
Adding chamfered primitive variants for #ConjureSDF v0.2.2

Somehow it's been over a year (!?) since I last added more primitives. But expect more shapes soon👀

#blender3d #b3d #blender #3dart #3dmodeling
November 10, 2024 at 2:37 PM
Working on new blendmodes and primitives for #ConjureSDF v0.2.2

v0.2.2 is taking a bit longer than I initially planned. Should be out before the end of this month though!

#blender3d #b3d #blender #3dart #3dmodeling
November 10, 2024 at 2:37 PM
Time for one more #blocktober post
These are random tests for a VR prototype that sadly went nowhere 🧵1/2
October 30, 2024 at 5:14 PM
Reposted by João Desager
Helmet Study, inspired by Till Freitag's artwork.
Done with @johnkazart.bsky.social Conjure SDF's

#b3d #gamedev
October 20, 2024 at 5:23 PM
Cause it's #blocktober Here are some really old custom maps I made for the NEOTOKYO° sourcemod back in 2016-'18 🧵1/2

None were very good to play, or ever finished😅. But it was incredibly fun to make random ideas in the Hammer editor.
October 20, 2024 at 12:12 PM
WIP shot of an environment I'm making to show off this procedural billboard.

#EnvironmentArt #3DArt #UnrealEngine5
October 19, 2024 at 6:09 PM