João Desager
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johnkazart.bsky.social
João Desager
@johnkazart.bsky.social
Technical Artist @embarkstudios.bsky.social
| Creator of #ConjureSDF and #MiterBox | he/him
Bounded rendering in #ConjureSDF v0.3, a free update to support Blender 4.5+

Full release later this month.

Speeds up rendering by only caring about pixels covered by the bounds of SDF groups.

#blender3d #b3d #blender #3dart #3dmodeling
October 6, 2025 at 7:59 PM
Working on implementing cubic bezier primitives for #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ 👀

#blender3d #b3d #blender #3dart #3dmodeling
May 31, 2025 at 4:13 PM
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Rendering SDFs at a lower resolution gives a proportionally larger increase in performance.
for ex. at 75% resolution, performance can be up to 2x higher.

#blender3d #b3d #blender #3dart #3dmodeling
May 30, 2025 at 7:34 PM
still #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Custom outlines, multiple selection, and visualization of non solids. The devil is in the details👁️

#blender3d #b3d #blender #3dart #3dmodeling
May 29, 2025 at 4:56 PM
More #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Implemented direct SDF selection via GPU compute. No more annoying mesh proxies preventing you from selecting what you actually wanted!

#blender3d #b3d #blender #3dart #3dmodeling
May 28, 2025 at 4:44 PM
Slowly working on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+

Per primitive colors have been on my to do list for a long time, but other features sadly always took priority. But not anymore👀

#blender3d #b3d #blender #3dart #3dmodeling
May 27, 2025 at 8:41 PM
As part of the 4.3 upgrade for #ConjureSDF I've made a simple rendering engine to understand all the API changes. I've dubbed it #Manifold

It's free, open source, for anyone to pick apart👀
Available on Github, link in the replies👇

#blender3d #b3d #blender #3dart #3dmodeling
January 4, 2025 at 5:50 PM
v0.2.3 for #ConjureSDF is out now!
A very small update that just fixes a few key bugs with the scene upgrade, etc.

Available on Gumroad and Blendermarket below👇

Next up, Blender 4.0+ support (for real this time)

#blender3d #b3d #blender #3dart #3dmodeling
December 22, 2024 at 7:56 PM
As part of the 4.3 upgrade for #ConjureSDF I'm working on a simple triangle based rendering engine.

I'm using this to get to grips with the new rendering API. And to validate potential macOS support👀

#blender3d #b3d #blender #3dart #3dmodeling
December 20, 2024 at 8:40 PM
New blending variants coming to #ConjureSDF in v0.2.2

Inset can now be flipped into an Outset. And flipping Unions results in an avoid-esque behaviour👀

#blender3d #b3d #blender #3dart #3dmodeling
December 3, 2024 at 10:58 PM
All the new primitives coming to #ConjureSDF in v0.2.2

3 brand new shapes + 2 chamfered variants👀
Expect many more shapes with the blender 4.2+ update (v0.3.0)

#blender3d #b3d #blender #3dart #3dmodeling
December 2, 2024 at 10:20 PM
Advertise your account with one animation📹
November 10, 2024 at 2:41 PM
Adding chamfered primitive variants for #ConjureSDF v0.2.2

Somehow it's been over a year (!?) since I last added more primitives. But expect more shapes soon👀

#blender3d #b3d #blender #3dart #3dmodeling
November 10, 2024 at 2:37 PM
Working on new blendmodes and primitives for #ConjureSDF v0.2.2

v0.2.2 is taking a bit longer than I initially planned. Should be out before the end of this month though!

#blender3d #b3d #blender #3dart #3dmodeling
November 10, 2024 at 2:37 PM