i also exist at www.santumerino.com
if you make cool videogames and/or drawings made with tiny squares, lemme know in the replies! :)
as for me, here's where you'll find most of my work! https://santumerino.itch.io/
* getting emails in indonesian asking me if i would sell my play console account
* getting emails from mysterious companies asking if i would publish their apps under my name
#gamedev #indiedev #mobilegames
* getting emails in indonesian asking me if i would sell my play console account
* getting emails from mysterious companies asking if i would publish their apps under my name
#gamedev #indiedev #mobilegames
At the start of the year:
Hated reading documentation
Was unsure if Id need github
Never understood why code didn't work.
Now:
Love to read documentation since its the most accurate
Github has saved my ass several times
Don't understand why my code doesn't work.
At the start of the year:
Hated reading documentation
Was unsure if Id need github
Never understood why code didn't work.
Now:
Love to read documentation since its the most accurate
Github has saved my ass several times
Don't understand why my code doesn't work.
It doesn't prove the in-game model is the same.
It could just be the LOD/low-res model from an aerial scene or main menu, a reference for mappers, a test model, or something completely different.
It doesn't prove the in-game model is the same.
It could just be the LOD/low-res model from an aerial scene or main menu, a reference for mappers, a test model, or something completely different.
A game about (literally) mowing down zombies. Check it out! 🧟
f4b1.itch.io/zombies-in-m...
#gamedev #indiedev #jamsepticeye
A game about (literally) mowing down zombies. Check it out! 🧟
f4b1.itch.io/zombies-in-m...
#gamedev #indiedev #jamsepticeye
i decided to restart that puzzle game concept of mine... except NOW it's competitive >:)
i decided to restart that puzzle game concept of mine... except NOW it's competitive >:)
Blown Away is a game about a hot air balloon ride going very wrong, very quickly.
Avoid birds, balloons and planes by blowing into your microphone and aiming with the mouse!
Check it out over here! 🙏
f4b1.itch.io/blown-away
#gamedev #indiedev #minijam
Blown Away is a game about a hot air balloon ride going very wrong, very quickly.
Avoid birds, balloons and planes by blowing into your microphone and aiming with the mouse!
Check it out over here! 🙏
f4b1.itch.io/blown-away
#gamedev #indiedev #minijam
Pętla is a time-looping, you-from-the-future-fighting, single-player asymmetrical card game.
Play cards, attack, defend, get a high score, or else the timestream will dissipate FOREVER
Check it out!
f4b1.itch.io/petla
#gamedev #indiedev #gmtkjam
Pętla is a time-looping, you-from-the-future-fighting, single-player asymmetrical card game.
Play cards, attack, defend, get a high score, or else the timestream will dissipate FOREVER
Check it out!
f4b1.itch.io/petla
#gamedev #indiedev #gmtkjam
"I might have been the first person to ever cry while playing a Mario & Luigi game."
Imran shared a personal story with us about finding a unique pathway on the road to recovery. Read it here:
skyboxcritics.com/2025/05/21/k...
"I might have been the first person to ever cry while playing a Mario & Luigi game."
Imran shared a personal story with us about finding a unique pathway on the road to recovery. Read it here:
skyboxcritics.com/2025/05/21/k...
Talks across major publishers to standardise accessibility tags and create shared language for features that should become standards is hugely important.
This industry-wide initiative provides a unified collection of accessibility tags, intended to help players more easily find out if a game is accessible to them.
caniplaythat.com/2025/03/20/a...
Talks across major publishers to standardise accessibility tags and create shared language for features that should become standards is hugely important.
One of the coolest is that shadows on every map are now way smoother! No more jaggy ugly shadows, TF2 now defaults to the smoother look, and this applies to every map without needing recompile
One of the coolest is that shadows on every map are now way smoother! No more jaggy ugly shadows, TF2 now defaults to the smoother look, and this applies to every map without needing recompile
Now we have so many more tools at our disposal. Why should this be hard?
I'm in a bit of a bind: I need to update my game or else my account'll be taken down, but I can't until I complete a declaration... except I did, and it doesn't seem to register it.
I'm at my wits' end, PLEASE if anyone knows, lemme know 🙏
I'm in a bit of a bind: I need to update my game or else my account'll be taken down, but I can't until I complete a declaration... except I did, and it doesn't seem to register it.
I'm at my wits' end, PLEASE if anyone knows, lemme know 🙏
no shit
no shit
DIGITAL RUNNING is the latest and greatest in digital sports simulation! How far can you go in 45 seconds?!
Available for only $0.00! www.newgrounds.com/portal/view/... 🏃
#gamedev #indiedev #newgrounds
DIGITAL RUNNING is the latest and greatest in digital sports simulation! How far can you go in 45 seconds?!
Available for only $0.00! www.newgrounds.com/portal/view/... 🏃
#gamedev #indiedev #newgrounds
CUBERUN'24
YOU'RE A CUBE
GET THE COINS
YOU'LL BE TIMED
GOOD LUCK
AVAILABLE FOR FREE ON ITCH․IO
🎮 santumerino.itch.io/cuberun24 🎮
#gamedev #indiedev #madewithfusion
www.youtube.com/watch?v=Xrn1...
CUBERUN'24
YOU'RE A CUBE
GET THE COINS
YOU'LL BE TIMED
GOOD LUCK
AVAILABLE FOR FREE ON ITCH․IO
🎮 santumerino.itch.io/cuberun24 🎮
#gamedev #indiedev #madewithfusion
www.youtube.com/watch?v=Xrn1...
it's kinda crazy to me that google forces you to update your game, lest they take your account down. no other platform i know of is this strict with it!
now i understand the generic patch notes that just say "fixed bugs" or w/e
it's kinda crazy to me that google forces you to update your game, lest they take your account down. no other platform i know of is this strict with it!
now i understand the generic patch notes that just say "fixed bugs" or w/e
yknow how the nes can produce 2 pulse waves, 1 triangle wave and 1 noise wave (and very crushed samples)?
this is made with a pulse wave, a triangle wave, a noise wave and a *saw wave*. because why not :)
yknow how the nes can produce 2 pulse waves, 1 triangle wave and 1 noise wave (and very crushed samples)?
this is made with a pulse wave, a triangle wave, a noise wave and a *saw wave*. because why not :)