Santum
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santumerino.com
Santum
@santumerino.com
he/him, 22, game dev, pixel artist, spanish-english translator, argentinian, hey hello :)

i also exist at www.santumerino.com
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hello! i'm santum, i'm an indie game developer, and im looking for other gamedev and pixel art people to follow on here!
if you make cool videogames and/or drawings made with tiny squares, lemme know in the replies! :)
as for me, here's where you'll find most of my work! https://santumerino.itch.io/
things i didn't expect when publishing my game on the google play store:
* getting emails in indonesian asking me if i would sell my play console account
* getting emails from mysterious companies asking if i would publish their apps under my name
#gamedev #indiedev #mobilegames
November 21, 2025 at 1:47 AM
Reposted by Santum
I spent this year learning coding.

At the start of the year:
Hated reading documentation
Was unsure if Id need github
Never understood why code didn't work.

Now:
Love to read documentation since its the most accurate
Github has saved my ass several times
Don't understand why my code doesn't work.
October 25, 2025 at 11:12 PM
Reposted by Santum
For gamers out there, leaks like this means nothing without context.

It doesn't prove the in-game model is the same.
It could just be the LOD/low-res model from an aerial scene or main menu, a reference for mappers, a test model, or something completely different.
The entire Pokémon Legends Z-A map is just ONE single model. That explains why the game has flat buildings everywhere.
October 14, 2025 at 11:53 PM
Yipes! I don't remember my neighbours looking THIS green! Did Halloween start early? Did I miss the latest in fashion? Or, could it be... there are ZOMBIES in my SUBURB!

A game about (literally) mowing down zombies. Check it out! 🧟
f4b1.itch.io/zombies-in-m...

#gamedev #indiedev #jamsepticeye
October 5, 2025 at 11:07 PM
Reposted by Santum
The WORST thing about getting published by Devolver is that we had to get rid of this
September 30, 2025 at 1:19 PM
Reposted by Santum
Genuinely powerful words to live by.
September 22, 2025 at 1:58 AM
Reposted by Santum
here's what im cooking for the #FallingBlockJam so far!

i decided to restart that puzzle game concept of mine... except NOW it's competitive >:)
September 17, 2025 at 4:12 PM
bob ross paintings (golden rays of sunshine, cactus at sunset), but very tiny and very square

#pixelart #ドット絵 #rkgk
August 24, 2025 at 10:23 PM
I come to Bluesky once again with: videogame

Blown Away is a game about a hot air balloon ride going very wrong, very quickly.
Avoid birds, balloons and planes by blowing into your microphone and aiming with the mouse!

Check it out over here! 🙏
f4b1.itch.io/blown-away

#gamedev #indiedev #minijam
August 17, 2025 at 8:52 PM
Hello Bluesky! I come to you today with: videogame

Pętla is a time-looping, you-from-the-future-fighting, single-player asymmetrical card game.

Play cards, attack, defend, get a high score, or else the timestream will dissipate FOREVER

Check it out!
f4b1.itch.io/petla

#gamedev #indiedev #gmtkjam
August 3, 2025 at 5:22 PM
Reposted by Santum
the code you write in the last few weeks of a game's development is just horrendous. truly nightmare programming. absolute duct tape over a crack in a million gallon aquarium.
June 18, 2025 at 9:06 AM
Reposted by Santum
Kaizo Mario Was My Physical Therapy by @imrankhan.bsky.social

"I might have been the first person to ever cry while playing a Mario & Luigi game."

Imran shared a personal story with us about finding a unique pathway on the road to recovery. Read it here:

skyboxcritics.com/2025/05/21/k...
Kaizo Mario Was My Physical Therapy
A feature article telling a story of how the author discovered the Kaizo Mario World games while recovering from a neurological stroke.
skyboxcritics.com
May 21, 2025 at 5:05 PM
Reposted by Santum
Lol
April 2, 2025 at 2:51 PM
Reposted by Santum
This is perhaps the most important step forward for accessibility standardisation we've seen in the video game industry in the past five years.

Talks across major publishers to standardise accessibility tags and create shared language for features that should become standards is hugely important.
The ESA and industry partners announced the Accessible Games Initiative at GDC today.

This industry-wide initiative provides a unified collection of accessibility tags, intended to help players more easily find out if a game is accessible to them.

caniplaythat.com/2025/03/20/a...
Accessible Games Initiative announced by ESA and industry partners - Can I Play That?
The ESA and industry partners announced the Accessible Games Initiative, providing unified accessibility tags for websites and storefronts.
caniplaythat.com
March 21, 2025 at 11:15 AM
Reposted by Santum
A lot of pretty crazy stuff is going on in the TF2 mapping world right now!

One of the coolest is that shadows on every map are now way smoother! No more jaggy ugly shadows, TF2 now defaults to the smoother look, and this applies to every map without needing recompile
February 19, 2025 at 1:49 AM
Reposted by Santum
of all the many terrible things that seem to be afflicting the public, the prevalence of defeatist mindsets with zero capacity for creative problem solving (or indeed the unwillingness to even *imagine* possible solutions to problems) might be the thing which freaks me out most.
Electricity generation has always felt like an impossible engineering problem. Demand has to match supply - yet we managed that with ancient, all-analog equipment for over a century.

Now we have so many more tools at our disposal. Why should this be hard?
February 9, 2025 at 6:02 PM
Reposted by Santum
If Nvidia's share price keeps dropping they might have to pivot to selling affordable GPUs to people who want to play video games.
January 27, 2025 at 4:17 PM
Any #gamedev peeps out there with Google Play experience?

I'm in a bit of a bind: I need to update my game or else my account'll be taken down, but I can't until I complete a declaration... except I did, and it doesn't seem to register it.

I'm at my wits' end, PLEASE if anyone knows, lemme know 🙏
January 16, 2025 at 5:09 PM
Reposted by Santum
you all joke but people were legitimately complaining about the leaked prototype footage of gta 6 looking unfinished

no shit
Whenever I see behind-the-scenes footage of a movie, it looks horrible. The color grading is off. It just goes to show, it's all a trick. Movies aren't actually good.
January 5, 2025 at 12:25 PM
Made a New Year's resolution to be healthier? Start exercising more? Pick up running, perhaps?

DIGITAL RUNNING is the latest and greatest in digital sports simulation! How far can you go in 45 seconds?!

Available for only $0.00! www.newgrounds.com/portal/view/... 🏃

#gamedev #indiedev #newgrounds
DIGITAL RUNNING
RUN IN DIGITAL
www.newgrounds.com
January 1, 2025 at 7:03 AM
(realising i never posted this on bluesky :))

CUBERUN'24

YOU'RE A CUBE
GET THE COINS
YOU'LL BE TIMED
GOOD LUCK

AVAILABLE FOR FREE ON ITCH․IO

🎮 santumerino.itch.io/cuberun24 🎮

#gamedev #indiedev #madewithfusion

www.youtube.com/watch?v=Xrn1...
CUBERUN'24 || TRAILER
YouTube video by San2m
www.youtube.com
December 17, 2024 at 4:33 PM
Reposted by Santum
December 17, 2024 at 7:26 AM
are there any #gamedev folks who also have a game on the play store?

it's kinda crazy to me that google forces you to update your game, lest they take your account down. no other platform i know of is this strict with it!

now i understand the generic patch notes that just say "fixed bugs" or w/e
December 16, 2024 at 1:24 PM
a lil theme song for this lil project (variant 1 of 8), very bleep-bloop ofc

yknow how the nes can produce 2 pulse waves, 1 triangle wave and 1 noise wave (and very crushed samples)?
this is made with a pulse wave, a triangle wave, a noise wave and a *saw wave*. because why not :)
December 13, 2024 at 9:05 PM