Sanctum Bile
sanctumbilegames.bsky.social
Sanctum Bile
@sanctumbilegames.bsky.social
#Gamedev enthusiast, one-and-a-half man studio .
Developing a #roguelite #dungeoncrawler #autobattler, mix of Vampire Survivor garlic build and Loop Hero.
Added enemy generation for every level.
Next milestone - increase enemy stats with levels, and make testable prototype.
#gamedev #indie #solodev
September 25, 2025 at 11:35 PM
IT"S ALIVE!
Base map flow is finally ready.
Add enemy generation for empty levels, and will send it to #epic megagrant.
#gamedev #indiedev #devdiary
September 21, 2025 at 4:13 PM
Working with the map today.
Some weird issues happens - map points losing color after restart.
Need to force set color when updating map elements on map.
#gamedev #indie #devlog #unreal
September 17, 2025 at 8:26 PM
The demo day is one small step closer.

Now level chunks are spawned when map element clicked.
Proud of my progress
#gamedev #indiedev #games
September 16, 2025 at 11:57 PM
I solved it, it was easy - I had a wrong portal on the floor
September 16, 2025 at 2:09 AM
I'm pretty sure this portal shall redirect player back to map, but for some reason it didn't.
Workiing on fixing it
#indiegame #gamedev #autobattler
September 15, 2025 at 8:34 PM
Trying to make map feel good with gamma and background elements.
Any advice about better palette?
#indie #gamedev #map
September 8, 2025 at 11:03 PM