Sanctum Bile
sanctumbilegames.bsky.social
Sanctum Bile
@sanctumbilegames.bsky.social
#Gamedev enthusiast, one-and-a-half man studio .
Developing a #roguelite #dungeoncrawler #autobattler, mix of Vampire Survivor garlic build and Loop Hero.
Making my first ever game build for Unreal.
Trying to make build lean and small is basically a devil's bile.

If someone know how to keep in build only needed stuff from asset packs in UE, give me a hint about your workflow.
#UE #indie #gamedev
October 13, 2025 at 9:57 PM
Hooray! Critical strike have been completed and working!
Under the hood it's kinda ass, but it shall not concern the player.
It just harder to change animations for me.
#indie #gamedev #devdiary
October 11, 2025 at 3:01 AM
I made a critical strike today.
All of the logic, damage calculation and so on.

All that's left is to connect an animation properly. Am I a lazy bum for leaving it for tomorrow?
#gamedev #indie #devdiary
October 8, 2025 at 1:16 AM
Today is a #screenshotsaturday and I have sinned.

On one hand people prefer hand-drawn programmer art to the AI-generated.

On another - right now above me hundreds of TNT-equiped drones, and I'm too anxious to draw even the ugliest art of my life.
So I did placeholder. For a placeholder.
#gamedev
October 5, 2025 at 12:09 AM
Making system games is hard.
I was walking in the dark, not even sure if what I'm doing will be working or not. Just throwing bits here and there hoping they will stack.
And now pieces click together. I'm not even finished yet, but I can see what to put next.
And It's fascinating
#gamedev #indie
October 4, 2025 at 12:41 AM
Some quality updates.
Fixes random jiggling of circled map points.
Now they behave properly like a good bush strokes.
(Had to move generations from Blueprints to C++)
#gamedev #indie #UI
October 2, 2025 at 4:23 PM
Added a rest camp screen.
It's less then a doodle, but I call it programmer art. And I'm not proud of this one.

The question is, what is less morally wrong?
Show people my horrendously drawn placeholder, or use AI-drawn placeholder?

Both options seems equally bad
#gamedev #indiedev #AI
October 1, 2025 at 1:34 AM
I feel it may be uncomfortable posting video of scene, which looks basically the same except few minor differences.

So maybe it's worth to do daily updates in text, and post videos only once in a week or two.
#gamedev #indiedev #marketing
September 29, 2025 at 12:05 PM
Added enemy generation for every level.
Next milestone - increase enemy stats with levels, and make testable prototype.
#gamedev #indie #solodev
September 25, 2025 at 11:35 PM
IT"S ALIVE!
Base map flow is finally ready.
Add enemy generation for empty levels, and will send it to #epic megagrant.
#gamedev #indiedev #devdiary
September 21, 2025 at 4:13 PM
Working on playable prototype. I need just a few system features to finally complete it.
But they are the hardest to implement, due to piramid of complexity.
#gamedev #devdiary #indiedev
September 21, 2025 at 1:08 PM
If you're making a game with simple AI behaviour, the checkbox "Generate navigation only around invokers" can save A LOT of time for you and player alike.

#Gamedev #AI #unreal
September 20, 2025 at 1:09 PM
Working with the map today.
Some weird issues happens - map points losing color after restart.
Need to force set color when updating map elements on map.
#gamedev #indie #devlog #unreal
September 17, 2025 at 8:26 PM
Reposted by Sanctum Bile
It’s #WishlistWednesday! 🌟

🎮 Are you developing an indie game? Leave your Steam page so we can add it to our wishlist!

🔁 Share this thread to support fellow devs!

#IndieDev #GameDev #MadeWithUnity #UnrealEngine #GameMaker #Godot #IndieGames
September 17, 2025 at 8:00 AM
The demo day is one small step closer.

Now level chunks are spawned when map element clicked.
Proud of my progress
#gamedev #indiedev #games
September 16, 2025 at 11:57 PM
I solved it, it was easy - I had a wrong portal on the floor
September 16, 2025 at 2:09 AM
I'm pretty sure this portal shall redirect player back to map, but for some reason it didn't.
Workiing on fixing it
#indiegame #gamedev #autobattler
September 15, 2025 at 8:34 PM
Text post today.
Was refactoring prototype-level code towards more stable version last 3 days.
It's a boring stuff, but you must to do it nonetheless.
#indiedev #diary #gamedev
September 12, 2025 at 6:02 PM
Trying to make map feel good with gamma and background elements.
Any advice about better palette?
#indie #gamedev #map
September 8, 2025 at 11:03 PM
If you struggle with a default jump-down attack in Silksong, spend 500 coins to buy a key, and open a door in top left corner of the map.

You can find an item there which switch jump-down attack to Hollow Knight 1.

Hope it helps
#silksong #hollowknight
September 8, 2025 at 9:37 PM
Reposted by Sanctum Bile
The hardest part of a game project, or any project really, is finishing.

Put so much time into a thing it’s no longer interesting or exciting. Ignoring that ‘move on’ to something new feeling can be so difficult.

#IndieGame #IndieGameDev #gamedev #ADHD #DontGiveUp #LastPush
June 12, 2025 at 11:17 PM
Added portals, as placeholder to end the level section.
Looking rough, but I need working mechanics for vertical slice
#gamedev #indie #autobattler
September 8, 2025 at 8:43 PM