Sanctum Bile
sanctumbilegames.bsky.social
Sanctum Bile
@sanctumbilegames.bsky.social
#Gamedev enthusiast, one-and-a-half man studio .
Developing a #roguelite #dungeoncrawler #autobattler, mix of Vampire Survivor garlic build and Loop Hero.
Today is a #screenshotsaturday and I have sinned.

On one hand people prefer hand-drawn programmer art to the AI-generated.

On another - right now above me hundreds of TNT-equiped drones, and I'm too anxious to draw even the ugliest art of my life.
So I did placeholder. For a placeholder.
#gamedev
October 5, 2025 at 12:09 AM
Yeeeeeah. State machines are awesome.
The more I use them, the more I like them
October 4, 2025 at 11:04 PM
Some quality updates.
Fixes random jiggling of circled map points.
Now they behave properly like a good bush strokes.
(Had to move generations from Blueprints to C++)
#gamedev #indie #UI
October 2, 2025 at 4:23 PM
Added a rest camp screen.
It's less then a doodle, but I call it programmer art. And I'm not proud of this one.

The question is, what is less morally wrong?
Show people my horrendously drawn placeholder, or use AI-drawn placeholder?

Both options seems equally bad
#gamedev #indiedev #AI
October 1, 2025 at 1:34 AM
I feel it may be uncomfortable posting video of scene, which looks basically the same except few minor differences.

So maybe it's worth to do daily updates in text, and post videos only once in a week or two.
#gamedev #indiedev #marketing
September 29, 2025 at 12:05 PM
Added enemy generation for every level.
Next milestone - increase enemy stats with levels, and make testable prototype.
#gamedev #indie #solodev
September 25, 2025 at 11:35 PM
IT"S ALIVE!
Base map flow is finally ready.
Add enemy generation for empty levels, and will send it to #epic megagrant.
#gamedev #indiedev #devdiary
September 21, 2025 at 4:13 PM
If you're making a game with simple AI behaviour, the checkbox "Generate navigation only around invokers" can save A LOT of time for you and player alike.

#Gamedev #AI #unreal
September 20, 2025 at 1:09 PM
Working with the map today.
Some weird issues happens - map points losing color after restart.
Need to force set color when updating map elements on map.
#gamedev #indie #devlog #unreal
September 17, 2025 at 8:26 PM
The demo day is one small step closer.

Now level chunks are spawned when map element clicked.
Proud of my progress
#gamedev #indiedev #games
September 16, 2025 at 11:57 PM
I solved it, it was easy - I had a wrong portal on the floor
September 16, 2025 at 2:09 AM
I'm pretty sure this portal shall redirect player back to map, but for some reason it didn't.
Workiing on fixing it
#indiegame #gamedev #autobattler
September 15, 2025 at 8:34 PM
Trying to make map feel good with gamma and background elements.
Any advice about better palette?
#indie #gamedev #map
September 8, 2025 at 11:03 PM
Added portals, as placeholder to end the level section.
Looking rough, but I need working mechanics for vertical slice
#gamedev #indie #autobattler
September 8, 2025 at 8:43 PM