Here is a sneak preview of the environment blockout they've done for us in their first couple of days!
#indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart
Here is a sneak preview of the environment blockout they've done for us in their first couple of days!
#indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart
Either way, I added some heavy-duty trucks to challenge the player a bit more.
#gamedev #indiedev #Indiegamedev #gamedevelopment
Either way, I added some heavy-duty trucks to challenge the player a bit more.
#gamedev #indiedev #Indiegamedev #gamedevelopment
Lately I’ve been chasing something quieter.
Overdesign can get in the way of presence.
Nuance and silence matter too.
Even emptiness can be part of the experience.
@sayuriartsy.bsky.social She helped!
#UnrealEngine5 #indiedev #gamedevelopment
Lately I’ve been chasing something quieter.
Overdesign can get in the way of presence.
Nuance and silence matter too.
Even emptiness can be part of the experience.
@sayuriartsy.bsky.social She helped!
#UnrealEngine5 #indiedev #gamedevelopment
Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is.
#gamedev
www.kymira.ca/blog/paper-p...
Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is.
#gamedev
www.kymira.ca/blog/paper-p...
Read it here : www.webtoons.com/en/canvas/cr...
Read it here : www.webtoons.com/en/canvas/cr...
A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power!
Never underestimatr the value of simplifying things.
A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power!
Never underestimatr the value of simplifying things.
As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.
Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.
Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
www.kymira.ca/blog/game-de...
www.kymira.ca/blog/game-de...
When your motivation is low, try to understand the reason why.
There is often some friction that is restricting you.
It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough.
Keep trying. You got this.
When your motivation is low, try to understand the reason why.
There is often some friction that is restricting you.
It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough.
Keep trying. You got this.
Drop your #indiegame below, let’s support each other!
💙Like
💬Comment
🔄Share to spread the word!
#WishlistWednesday #indiedev #gamedevs #pixelart
Drop your #indiegame below, let’s support each other!
💙Like
💬Comment
🔄Share to spread the word!
#WishlistWednesday #indiedev #gamedevs #pixelart
Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame
Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame
The thread below illustrates varied bird species names and the fun names given to their flock, alongside suggestions on what to call duos of those birds.
Read the full version in scroll format here:
www.webtoons.com/en/canvas/cr...
The thread below illustrates varied bird species names and the fun names given to their flock, alongside suggestions on what to call duos of those birds.
Read the full version in scroll format here:
www.webtoons.com/en/canvas/cr...
A product is separate from us. What we want might not be what is best for the product.
Separating our feelings and approaching it collaboratively and joyfully is always the best way.
A product is separate from us. What we want might not be what is best for the product.
Separating our feelings and approaching it collaboratively and joyfully is always the best way.
Laid out on our table.
It's come a long way from concept to the full game.
Can't wait to see it in shops. Can't wait to put the digital demo up.
So excited! =)
#indiedev #indiegame #boardgame #gamedev
Laid out on our table.
It's come a long way from concept to the full game.
Can't wait to see it in shops. Can't wait to put the digital demo up.
So excited! =)
#indiedev #indiegame #boardgame #gamedev
Often a game is 'mouse and keyboard' but the mouse only does one thing, like aiming.
In many games, I wish I did not need to touch the mouse at all.
What's your take on controls in games?
Often a game is 'mouse and keyboard' but the mouse only does one thing, like aiming.
In many games, I wish I did not need to touch the mouse at all.
What's your take on controls in games?
- Prototype (get it working fast)
- Proof (test it as close to the real thing as possible)
- Polish (make it nice)
- Test (formalize the testing process)
- Document (update CHANGELOG, README, or other documentation)
I'd love to hear about your approaches!
- Prototype (get it working fast)
- Proof (test it as close to the real thing as possible)
- Polish (make it nice)
- Test (formalize the testing process)
- Document (update CHANGELOG, README, or other documentation)
I'd love to hear about your approaches!
@turesiht.bsky.social
#gamedev #indiedev #indiegamedev
@turesiht.bsky.social
#gamedev #indiedev #indiegamedev