Samuel (Stupid Heart)
samstupidheart.bsky.social
Samuel (Stupid Heart)
@samstupidheart.bsky.social
Storyteller. Game creator. Fiction enthusiast.
Reposted by Samuel (Stupid Heart)
The results of my Godot shader tutorial following. Next I think I want to add some particle effects in the same blue 🤔
Spent some time this weekend learning to how dissolve our cards in #godot. Still want to iterate on it to give it a little more magic.

#indiedev
July 8, 2025 at 1:51 PM
Reposted by Samuel (Stupid Heart)
Unfortunately we're seeing a *very large* DDOS attack on our web app right now which is likely triggering a block upstream on our host's networking infrastructure, preventing access to the site for many users. We'll keep you updated as we try to resolve the issue.
July 8, 2025 at 2:00 AM
Reposted by Samuel (Stupid Heart)
A very exciting week for us as we gained an artist!
Here is a sneak preview of the environment blockout they've done for us in their first couple of days!
#indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart
July 3, 2025 at 9:09 PM
Reposted by Samuel (Stupid Heart)
I'm experimenting with giving each tab of the pause menu its own main color
#gamedev #indiedev #godot
June 29, 2025 at 8:48 PM
Reposted by Samuel (Stupid Heart)
Does anyone else get neurodivergent burnout from showers? They are just so… monumental.
June 26, 2025 at 9:28 PM
Reposted by Samuel (Stupid Heart)
I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome.

Either way, I added some heavy-duty trucks to challenge the player a bit more.

#gamedev #indiedev #Indiegamedev #gamedevelopment
June 27, 2025 at 4:14 AM
Reposted by Samuel (Stupid Heart)
A lot of systems look flashy but feel hollow.
Lately I’ve been chasing something quieter.
Overdesign can get in the way of presence.
Nuance and silence matter too.
Even emptiness can be part of the experience.
@sayuriartsy.bsky.social She helped!
#UnrealEngine5 #indiedev #gamedevelopment
June 25, 2025 at 7:51 PM
Reposted by Samuel (Stupid Heart)
#Solodev paradox: You have complete creative freedom but no one to bounce ideas off. You can change anything instantly but second-guess every decision. You're the boss and the employee, the critic and the creator. It's lonely and liberating at the same time. #indiegame #indiedev #gamedev
June 25, 2025 at 8:07 AM
Reposted by Samuel (Stupid Heart)
So last blog post I talked about how we're studying game design, today is the sequel where we execute some of that learning.

Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is.

#gamedev

www.kymira.ca/blog/paper-p...
Paper Prototyping Fateweaver | Kymira
Our approach to paper prototyping our next game.
www.kymira.ca
June 22, 2025 at 2:52 PM
Reposted by Samuel (Stupid Heart)
These are my favorite panels~~~♡
June 23, 2025 at 9:20 PM
Reposted by Samuel (Stupid Heart)
New CROMANCE is up!!
Read it here : www.webtoons.com/en/canvas/cr...
June 23, 2025 at 9:20 PM
Do not be afraid of making tools!
A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power!
Never underestimatr the value of simplifying things.
June 19, 2025 at 10:04 AM
Reposted by Samuel (Stupid Heart)
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
godotengine.org
June 18, 2025 at 11:29 PM
Reposted by Samuel (Stupid Heart)
The Avatar is a deadly force that can be steered by the "Command" ability. Once an optional boss npc in Ring Spirits - in Armour of the Abyss it is an unpredictable ally.

Meta Revelations - Armour of the Abyss is my Breath of Fire inspired rpg!

#gamedev #indiedev #jrpg
June 18, 2025 at 12:34 PM
Reposted by Samuel (Stupid Heart)
Studio study club blogging. We're going heavy on learning as much about game design as we can. It's been fun to dive into the foundational concepts of something I experience every day.

www.kymira.ca/blog/game-de...
Getting into Game Design | Kymira
Some general musing and record keeping of foundational studio steps.
www.kymira.ca
June 15, 2025 at 4:03 PM
Motivation is a tricky thing.
When your motivation is low, try to understand the reason why.
There is often some friction that is restricting you.
It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough.
Keep trying. You got this.
June 11, 2025 at 10:33 AM
Reposted by Samuel (Stupid Heart)
We’re not part of #SteamNextFest this time, but our demo is live and ready for you to play 🦋✨

Drop your #indiegame below, let’s support each other!
💙Like
💬Comment
🔄Share to spread the word!

#WishlistWednesday #indiedev #gamedevs #pixelart
June 11, 2025 at 6:00 AM
Reposted by Samuel (Stupid Heart)
Want to play a strategy game with the city building and resource management features you love, but set in a unique world filled with Straw People and an intense political backstory?

Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame
June 9, 2025 at 8:39 PM
Reposted by Samuel (Stupid Heart)
If you don't know what's up I made isthatarabic.com just so you never have to fuck this one up
Help, is this Arabic?
For some reason, you're in charge of implementing Arabic into your project, but you don't know Arabic. Now what?
isthatarabic.com
June 5, 2025 at 6:18 PM
Reposted by Samuel (Stupid Heart)
Flock Names [Comic Panel Thread - Part 1 of 8]

The thread below illustrates varied bird species names and the fun names given to their flock, alongside suggestions on what to call duos of those birds.

Read the full version in scroll format here:
www.webtoons.com/en/canvas/cr...
June 3, 2025 at 10:24 PM
When developing, we have to separate from our ego.
A product is separate from us. What we want might not be what is best for the product.
Separating our feelings and approaching it collaboratively and joyfully is always the best way.
May 29, 2025 at 5:17 PM
Reposted by Samuel (Stupid Heart)
Elemarum: The Archmage Trials the board game.
Laid out on our table.
It's come a long way from concept to the full game.
Can't wait to see it in shops. Can't wait to put the digital demo up.
So excited! =)
#indiedev #indiegame #boardgame #gamedev
May 28, 2025 at 9:13 AM
When it comes to accessibility in games, I think it is important to allow varied and complete control schemes.
Often a game is 'mouse and keyboard' but the mouse only does one thing, like aiming.
In many games, I wish I did not need to touch the mouse at all.
What's your take on controls in games?
May 26, 2025 at 6:06 AM
When coding, I follow a pattern:
- Prototype (get it working fast)
- Proof (test it as close to the real thing as possible)
- Polish (make it nice)
- Test (formalize the testing process)
- Document (update CHANGELOG, README, or other documentation)

I'd love to hear about your approaches!
May 23, 2025 at 6:34 AM
Reposted by Samuel (Stupid Heart)
How does #pixelart come to life in a video game? Here's how! (with code)
@turesiht.bsky.social

#gamedev #indiedev #indiegamedev
May 22, 2025 at 12:26 PM