sAm
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samdrawngame.bsky.social
sAm
@samdrawngame.bsky.social
Sam, late 20s, they/them | Digital artist, hobbyist game dev making stuff for the fun of it.

Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#

https://page-by-sam.neocities.org/

🇫🇮
November 20, 2025 at 7:34 PM
"Oh I'm such a clever developer, this will cause people who struggle to keep jump pressed while moving so many headaches when they attemp the 0 box run-"

#sAm_art
November 19, 2025 at 10:20 PM
Further camera improvements.
If you've watched any of the previous footage, you might have noticed how the camera moves back and forth on the path if you jump.
This was due to inaccurate player follow path object code, that I've rewritten after observing PhantomCamera's code.

#sAm_art
November 19, 2025 at 3:36 PM
Should this stay in?
You don't really gain anything from being able to get up there, it just feels quirky.
Unless I put a life or three there, idk.

#sAm_art
November 19, 2025 at 4:40 AM
Twinsanity Woods progress, chunk 1-3.

#sAm_art
November 17, 2025 at 10:51 PM
Y'all. Major breakthrough with level camera.
Finally got it to follow player's position up and down for a certain distance each direction. So now it feels even more authentic.
I've used PhantomCamera's group look at setting before, but only with code I wrote today did it start getting results.
November 16, 2025 at 2:55 AM
Game over screen WIP 2

#sAm_art #CrashBandicoot
November 15, 2025 at 7:05 PM
Getting work done on the game over screen.
Just had to whip up this quick test animation to try @hypervoiceacting.bsky.social 's lines on.
Trippy stuff even at this state

#sAm_art #CrashBandicoot
November 15, 2025 at 3:43 AM
It's getting there. Wanna finish the main room textures before I model and texture the rest of the gates and props.

#sAm_art
November 13, 2025 at 8:55 PM