Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#
https://page-by-sam.neocities.org/
🇫🇮
#sAm_art
#sAm_art
If you've watched any of the previous footage, you might have noticed how the camera moves back and forth on the path if you jump.
This was due to inaccurate player follow path object code, that I've rewritten after observing PhantomCamera's code.
#sAm_art
If you've watched any of the previous footage, you might have noticed how the camera moves back and forth on the path if you jump.
This was due to inaccurate player follow path object code, that I've rewritten after observing PhantomCamera's code.
#sAm_art
You don't really gain anything from being able to get up there, it just feels quirky.
Unless I put a life or three there, idk.
#sAm_art
You don't really gain anything from being able to get up there, it just feels quirky.
Unless I put a life or three there, idk.
#sAm_art
Finally got it to follow player's position up and down for a certain distance each direction. So now it feels even more authentic.
I've used PhantomCamera's group look at setting before, but only with code I wrote today did it start getting results.
Finally got it to follow player's position up and down for a certain distance each direction. So now it feels even more authentic.
I've used PhantomCamera's group look at setting before, but only with code I wrote today did it start getting results.
Just had to whip up this quick test animation to try @hypervoiceacting.bsky.social 's lines on.
Trippy stuff even at this state
#sAm_art #CrashBandicoot
Just had to whip up this quick test animation to try @hypervoiceacting.bsky.social 's lines on.
Trippy stuff even at this state
#sAm_art #CrashBandicoot