sAm
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samdrawngame.bsky.social
sAm
@samdrawngame.bsky.social
Sam, late 20s, they/them | Digital artist, hobbyist game dev making stuff for the fun of it.

Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#

https://page-by-sam.neocities.org/

🇫🇮
Pinned
PINNED 📌
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
"Oh I'm such a clever developer, this will cause people who struggle to keep jump pressed while moving so many headaches when they attemp the 0 box run-"

#sAm_art
November 19, 2025 at 10:20 PM
Need to draw my OCs more before I forget how.
Rudy Wallaroo

#sAm_art
November 19, 2025 at 6:04 PM
Further camera improvements.
If you've watched any of the previous footage, you might have noticed how the camera moves back and forth on the path if you jump.
This was due to inaccurate player follow path object code, that I've rewritten after observing PhantomCamera's code.

#sAm_art
November 19, 2025 at 3:36 PM
Screw it.
November 19, 2025 at 4:46 AM
Should this stay in?
You don't really gain anything from being able to get up there, it just feels quirky.
Unless I put a life or three there, idk.

#sAm_art
November 19, 2025 at 4:40 AM
New river textures. Still need to do the foam texture sheets and set up the planes they get animated on, but it's about looking like a river.

#sAm_art
November 18, 2025 at 11:02 PM
Reposted by sAm
A commission for 'Thomas6Who' of Coco using the mech suit from Crash Bandicoot: The Wrath of Wrath of Cortex!

#CrashBandicoot #CrashBandicootFanart #CocoBandicoot
November 18, 2025 at 2:32 PM
Some other stuff I got done:
- imported more finished props for TW level
- rewrote the player prefs system to use a config file instead of a resource, so it's easier to read and edit for players if need be
November 17, 2025 at 11:49 PM
Twinsanity Woods progress, chunk 1-3.

#sAm_art
November 17, 2025 at 10:51 PM
November 17, 2025 at 8:09 PM
Reposted by sAm
Commission are opened once again!
ko-fi.com/tanooki98/co...
November 17, 2025 at 7:41 PM
The amount of times I've accidentally pressed a hotkey that cuts, rips, adds or removes something in Blender has been enough to make me accept I'm the kind of person who's better off navigating menus slowly but surely lol.
Anyway, don't trust me with big commercial team projects.
November 17, 2025 at 7:10 PM
Reposted by sAm
First commission of this new batch!! For @resolutionblaze.bsky.social, of @sumipanda.bsky.social's character Jules, who appears in her incredible animation Audition 🥹 Thank you!!
November 17, 2025 at 5:53 PM
Reposted by sAm
Need a voice actor, character artist, or audio/video editor? Here are my price sheets for my services for either function. If you're interested, send me a DM and we can discuss things from there.

#commissions #artist #voiceactor #audiomixing #videoeditor
April 19, 2025 at 11:42 PM
Reposted by sAm
I finally found the time to update my character reel, which I'd say was pretty long overdue. I hope you all enjoy it

Scripting by @katalystsstage.bsky.social
Voice Direction by @jordanscarzfava.bsky.social

#voiceacting #demoreel
April 23, 2025 at 12:53 PM
Reposted by sAm
please remember to use photos of norman reedus to pass these tests because they WILL store this and it WILL get stolen
Twitch is officially releasing age verification in the UK.

Users will need to verify their age using an in-app facial scan; otherwise, they will lose access to watching mature content based on Content Classification Labels (CCLs).
November 13, 2025 at 10:12 PM
Reposted by sAm
Commission for @mghyper.bsky.social ! Max is sharing the story of his multiple war crimes to Raz and Lena Duck. 😂
#Commission #SamandMax #psychonauts #ducktales
November 17, 2025 at 3:11 PM
Adjusted the level 1 whitebox layout and camera related paths today.
Average level design session view.

#sAm_art
November 17, 2025 at 1:16 AM
Always funny when running into a review from 2010s claiming Crash of the Titans and Mind Over Mutant ruined MY childhood.
They didn’t actually, I had a blast with jacking titans, and always had access to the originals on PS1 and earlier titles on PS2 so I was all good lol.
November 16, 2025 at 3:34 PM
Reposted by sAm
July 29, 2025 at 9:22 PM
Basically this inside wherever you want to handle the movement of a secondary look at target. I put this inside the same code that moves the PathFollow node following the player.
November 16, 2025 at 3:11 AM
Y'all. Major breakthrough with level camera.
Finally got it to follow player's position up and down for a certain distance each direction. So now it feels even more authentic.
I've used PhantomCamera's group look at setting before, but only with code I wrote today did it start getting results.
November 16, 2025 at 2:55 AM
Tawna doodles. One story related.
November 16, 2025 at 12:10 AM
Glad I had that break from fan game development and did something else for a while.
Feels like ideas are coming to me easier.
November 15, 2025 at 11:15 PM
RichTextLabels are awesome.
November 15, 2025 at 9:04 PM