Creating a Tactical RPG with timed action and the wind as the main enemy.
Worked on DQ11, Star Fox Zero before to start as Indie game creator as Momo-Pi Studio.
Game design, pixel art, animation, etc.
The Intel Points rewards screen (alternative to XP, the IP are linked with defined enemy types) has its first iteration. No fancy animation yet, I am trying to find a way to retain the IP somewhere without breaking the existing system.
more coming soon
#indiedev
#inidegame
#ThePush
The Intel Points rewards screen (alternative to XP, the IP are linked with defined enemy types) has its first iteration. No fancy animation yet, I am trying to find a way to retain the IP somewhere without breaking the existing system.
more coming soon
#indiedev
#inidegame
#ThePush
A lot of things happening here, the wind, the rocks coming up from the ground, the abominations trying to get you. It is an actually quite interesting and challenging level. Happy with the latest update I did, the game really starts to have it's own uniqueness.
#ThePush
#Indiedev
First iteration of a tile that hides you from the enemy, as long as they didn't had detected you yet, with animation movement linked with the wind. Not only it gives life to the battles but it can be really useful!
#ThePush
#indiedev
#tacticRPG
First iteration of a tile that hides you from the enemy, as long as they didn't had detected you yet, with animation movement linked with the wind. Not only it gives life to the battles but it can be really useful!
#ThePush
#indiedev
#tacticRPG
タイミングは敵のターンの時にも必要なのであまり落ち着かないタクティカルRPGです。
もちろん自分のターンの時は考えれる時間あります。
#indiegame
#ThePush
#Tactic
#RPG
タイミングは敵のターンの時にも必要なのであまり落ち着かないタクティカルRPGです。
もちろん自分のターンの時は考えれる時間あります。
#indiegame
#ThePush
#Tactic
#RPG
Le Crystal Claw est invincible de face, et demande au joueur de le contourner afin de pouvoir lui infliger des dégâts. Il a aussi une chance de lancer un second coup, qui si non bloqué, verra le Defender se faire pousser en arrière.
#indiedev
#ThePush
#tactic #RPG
Le but est de créer des cases qui changent d'état de neutre à létale dans un pattern en boucle. Grâce à cette case, je peux donner l'effet de lave qui monte et redescend.
Dans The Push, le monde alentour est aussi un ennemi, et pas que le vent.
#indiedev
#ThePush
#tactic
This enemy can't be damaged with front attacks. Also, he sometimes add a second attacks that pushes the character.
If he pushes the Defender out, the Attacker is on the open, ready to be blown by the wind.
I will talk about the wind next time !
#indiegame
#ThePush
This enemy can't be damaged with front attacks. Also, he sometimes add a second attacks that pushes the character.
If he pushes the Defender out, the Attacker is on the open, ready to be blown by the wind.
I will talk about the wind next time !
#indiegame
#ThePush