Rinaldo Wirz / Momo-Pi Studio
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ryofougere.bsky.social
Rinaldo Wirz / Momo-Pi Studio
@ryofougere.bsky.social
Game creator living in Japan since 2014.
Creating a Tactical RPG with timed action and the wind as the main enemy.
Worked on DQ11, Star Fox Zero before to start as Indie game creator as Momo-Pi Studio.
Game design, pixel art, animation, etc.
Let me walk on my horses back and get up there !!
#ghostofyotei
December 2, 2025 at 2:57 AM
The Push, a fast paced Tactical RPG with giant trans-dimensional mid-bosses
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 21, 2025 at 11:07 PM
The Push, a fast paced Tactical RPG where positioning is key for survival
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 21, 2025 at 12:25 PM
The Push, a fast paced Tactical RPG where you can hide in strange floating algae.
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 21, 2025 at 11:19 AM
The Push, a fast paced Tactical RPG with interdimensional portals made from a tentacle-like creature
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 20, 2025 at 11:13 AM
The Push, a fast paced Tactical RPG where the wind is the main vilain
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 20, 2025 at 10:40 AM
The Push, a fast paced Tactical RPG where timing is important
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 19, 2025 at 12:15 PM
The Push, a fast paced Tactical RPG
(pre-Alpha screenshot)

#indiegamedev
#indiegame
#TacticalRpg
November 19, 2025 at 11:54 AM
maybe you can start trying fresh. I think I will try that, clear the channel I follow first and keep the good ones. Then do what AI found for me.
October 12, 2025 at 5:56 AM
pourquoi ?😭
October 10, 2025 at 7:35 AM
IP Reward Screen
The Intel Points rewards screen (alternative to XP, the IP are linked with defined enemy types) has its first iteration. No fancy animation yet, I am trying to find a way to retain the IP somewhere without breaking the existing system.
more coming soon
#indiedev
#inidegame
#ThePush
October 10, 2025 at 4:55 AM
Controlled Chaos
A lot of things happening here, the wind, the rocks coming up from the ground, the abominations trying to get you. It is an actually quite interesting and challenging level. Happy with the latest update I did, the game really starts to have it's own uniqueness.
#ThePush
#Indiedev
October 9, 2025 at 11:14 AM
Stealth Algae
First iteration of a tile that hides you from the enemy, as long as they didn't had detected you yet, with animation movement linked with the wind. Not only it gives life to the battles but it can be really useful!
#ThePush
#indiedev
#tacticRPG
October 8, 2025 at 11:31 PM
The Pushにもちろんポジショニング も大事です。
タイミングは敵のターンの時にも必要なのであまり落ち着かないタクティカルRPGです。
もちろん自分のターンの時は考えれる時間あります。
#indiegame
#ThePush
#Tactic
#RPG
October 3, 2025 at 12:25 PM
このタクティカルRPGにはタイミングはすごく大事です
気を付けないと一瞬で死んじゃう
(一応パブリッシャー探し中ですー)
#indiegame
#ThePush
#Tactic
#RPG
October 3, 2025 at 11:19 AM
溶岩が徐々に上昇するシステムを作ってみた

#indiegame
#ThePush
#Tactic
#RPG
October 2, 2025 at 11:13 AM
Positionnement
Le Crystal Claw est invincible de face, et demande au joueur de le contourner afin de pouvoir lui infliger des dégâts. Il a aussi une chance de lancer un second coup, qui si non bloqué, verra le Defender se faire pousser en arrière.
#indiedev
#ThePush
#tactic #RPG
October 1, 2025 at 12:16 PM
Did some new assets for The Push, adding a slightly more otherworldly feel. Still on the UI reward system meanwhile, but it takes much more time. Stay tuned !
#indiedev
#ThePush
October 1, 2025 at 11:18 AM
Les griffes du vent
Je teste ces nouveaux ennemis invisibles histoire d'avoir cette adrénaline soudaine de devoir se défendre à coup de QTE rapide lors d'un combat qui semblerait ordinaire. Trop dur à votre avis?

#indiedev
#ThePush
#tactic #RPG
October 1, 2025 at 1:07 AM
couldn't resist
#fftactics
September 30, 2025 at 12:35 PM
Attaques Multiples et Timed Action
Cette grosse bestiole est vraiment difficile à bloquer, spécialement avec tout ce qui se passe sur le level. Heureux du résultat, maintenant il va falloir rééquilibrer tous les levels.
😅
#indiedev
#ThePush
#tactic #RPG
September 30, 2025 at 10:44 AM
Système de lave à "timer"
Le but est de créer des cases qui changent d'état de neutre à létale dans un pattern en boucle. Grâce à cette case, je peux donner l'effet de lave qui monte et redescend.
Dans The Push, le monde alentour est aussi un ennemi, et pas que le vent.
#indiedev
#ThePush
#tactic
September 30, 2025 at 8:36 AM
Doing some UI/UX work for the end battle screen, and for now it is just a concept.
I don't have the skills to implement it (yet) and it is so frustrating!!! 😅😱😭

#indiegamedev
#ui #uidesigner
#ThePush
#tactics #RPG
September 29, 2025 at 1:11 PM
新しく作った風の敵

#indiegame
#ThePush
#Tactic
#RPG
September 29, 2025 at 11:14 AM
Positioned damage
This enemy can't be damaged with front attacks. Also, he sometimes add a second attacks that pushes the character.
If he pushes the Defender out, the Attacker is on the open, ready to be blown by the wind.
I will talk about the wind next time !

#indiegame
#ThePush
September 27, 2025 at 10:34 AM