Creating a Tactical RPG with timed action and the wind as the main enemy.
Worked on DQ11, Star Fox Zero before to start as Indie game creator as Momo-Pi Studio.
Game design, pixel art, animation, etc.
Actually I have some snapshot footages of gameplay a little more down below in my wall if you want to check
Actually I have some snapshot footages of gameplay a little more down below in my wall if you want to check
Can't we have an option in social media and YouTube to 100% cut the algorithm and need to search all manually what we want to see, old style ?
That's my personal dream right now
Can't we have an option in social media and YouTube to 100% cut the algorithm and need to search all manually what we want to see, old style ?
That's my personal dream right now
😉 You're welcome 🤗
😉 You're welcome 🤗
might be wise to keep a tint or colour for these
might be wise to keep a tint or colour for these
The red colors are making the scene really to heavy in the B version. I feel you could uses some blues as well somewhere to balance the general colors.
I like the red on the wheel though.
The red colors are making the scene really to heavy in the B version. I feel you could uses some blues as well somewhere to balance the general colors.
I like the red on the wheel though.