RonanMahonArt
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ronanmahonart.bsky.social
RonanMahonArt
@ronanmahonart.bsky.social
I'm a freelance artist making #GameArt https://artstation.com/ronanm
https://linktr.ee/ronanmahonart
Prev. RocksteadyStudios, Rebellion, FreeRadicalDesign
Pinned
Treasure chest 🎧🎶
Modeler in VR>Painter>Unreal
Heatmap texel density tool for Unreal:
• Actor-based mode (calc only mesh UVs + general texture res)
• Triangle-based mode (material fn, auto texture res, accounts for UV tweaks)
• Extras: camera-space density, click-to-sample, etc

Worth it or not given the setup reqs?
#ue5 #gamedev #gameart
November 5, 2025 at 3:43 PM
Great read from The Oatmeal this morning

theoatmeal.com/comics/ai_art
A cartoonist's review of AI art - The Oatmeal
This is a comic about AI art.
theoatmeal.com
October 8, 2025 at 7:11 AM
I made a new tool for Unreal artists 🚀

PBR Check spots material issues + helps you fix them with one click.

Stylized or realistic, keep your materials looking their best.

Available on FAB for UnrealEngine
Get it here:
fab.com/s/7cbe4f2a9155

#UnrealEngine #GameDev #IndieDev
August 19, 2025 at 4:38 PM
Infinite money glitch
DM me for info, 3d printer required
#UnrealEngine and FoliageTools by Rense de Boer
July 9, 2025 at 2:32 PM
Concept to Form
Headset built to explore the design process - from sketches and early forms to surface language and colorways.
Using the Peclers material collection and models from Substance3dAssets
Textured with Substance Painter, rendered in Unreal Engine

www.artstation.com/artwork/vbXlAE
June 26, 2025 at 8:04 AM
Exploring early-stage design through prototyping materials like foam, 3d printed filament and resins.
Textured in Substance 3D Painter, rendered in Unreal Engine 5.4
A study in tactile storytelling 👇
🔗 www.artstation.com/artwork/RKQAkA

#Substance3D #LookDev #Prototyping #UnrealEngine
June 25, 2025 at 3:03 PM
Zooming in even further 🔍
More macro shots from the Peclers material collection

Textured in Painter and rendered in Unreal Engine 5.4.
Here's a deeper look 👇

www.artstation.com/artwork/Nqz1w5

#3DArt #LookDev #Substance3D #Headphones #MaterialStudy #ProductDesign #3DTexturing #UnrealEngine
June 25, 2025 at 8:04 AM
I wanted to explore just how close the camera can get in these shots from the Peclers collection for Substance 3D Assets.

www.artstation.com/artwork/Nqz1w5

#3DArt #ProductDesign #Substance3D #LookDev #UnrealEngine #Headphones #MaterialStudy #3DTexturing #RealTimeRendering #ArtStation
June 24, 2025 at 3:02 PM
🎧 My latest live on ArtStation
Close-up exploration of materials from the Peclers collection texturing, concept & render for a headset design.
Substance3D + Unreal Engine 5.4.

👉 artstation.com/artwork/vbXlAE

#3DArt #ProductDesign #Substance3D #UnrealEngine
June 24, 2025 at 8:39 AM
Reposted by RonanMahonArt
Update: seller was removed.

Official response from Fab: forums.unrealengine.com/t/update-on-...
May 22, 2025 at 8:08 PM
FAB - Infinite scroll, Infinite regret
May 19, 2025 at 6:37 AM
Reposted by RonanMahonArt
#TIL : The National Gallery of Denmark has its 3D data collection open to the public domain! Great for so many things ✨ open.smk.dk/en/art?q=*&f...
May 12, 2025 at 10:33 AM
Testing out my new tool PBR Check. ⚙️🖌️
Base models from Substance 3D assets.
Next up: adding textures to show the impact of sticking to proper PBR ranges. #3DArt #PBR #GameDev
May 9, 2025 at 10:10 AM
✨ A few stills from a video I created for #GDC2025 showcasing what’s possible with #Substance3DPainter #Substance3DAssets and #UnrealEngine

🖼️ Textured in Substance and rendered in-engine.

🎥 Full video and breakdown on my ArtStation
www.artstation.com/artwork/oJB0D4

#GameDev #3DArt #Texturing
May 5, 2025 at 8:04 AM
I created a GDC video for the Substance 3D Assets team celebrating video games and unmetered access.
🕹️Half sci-fi, the other half fantasy and I painted a little MeetMat arcade stick for fun

Textured in #SubstancePainter, rendered and animated in #UE5
👇ArtStation links below
May 1, 2025 at 9:17 AM
Second draft of PBR Check in Unreal.
Added handy ref values for materials and metals - easy to color pick
Tidied up the interface to hide some advanced properties
April 30, 2025 at 4:28 PM
PBR check for #UE5
Catches authoring and material graph issues
⭐Cycle viewmodes to debug various channels.
⭐One click edit in the viewport to easily find and adjust problem materials
⭐Adjustable PBR value strictness and colorizing legend
Anything missing?
April 28, 2025 at 3:49 PM
March 31, 2025 at 8:04 AM
✂️The little cut edge fibers on the material samples are a little trim of masked opacity
Sometimes I get carried away in the details

More on my #ArtStation
www.artstation.com/artwork/L4lA05

#MadeWithSubstance #MadeWithUnreal #3DArt #3Dartist #SubstancePainter #UnrealEngine
March 28, 2025 at 9:04 AM
🧵Fun with dad jokes and #Substance3DSampler 😜
🪡Screencapped the app UI elements and applied embroidery filter
✏️Pencil sketches in #Substance3DPainter

More on my #ArtStation
www.artstation.com/artwork/L4lA05

#MadeWithSubstance #MadeWithUnreal #3DArt
March 27, 2025 at 4:01 PM
📷A few closeups from the #Substance3DSampler splash
Scans and embroidery from Sampler and the Asset store.
Textured in #Substance3DPainter and rendered in #UnrealEngine

More on my #ArtStation
www.artstation.com/artwork/L4lA05

#MadeWithSubstance #MadeWithUnreal #materials #3dart
March 27, 2025 at 9:04 AM
🎨✨A little behind the scenes look into how I created the Substance Sampler splash screen for the v5 release
👇🎧

#madewithSubstance #substance3dSampler #UnrealEngine
March 25, 2025 at 11:06 AM
March 8, 2025 at 2:22 PM
💀I drew a skull to show how you can now upload custom textures to graffiti for Decal Designer.
Plus, I’ve added 8-bit styles and comic halftone - doubling the Graffiti types and effects.

Watch in 4K: youtu.be/ixayia_aHC0?...
February 13, 2025 at 8:38 AM