RonanMahonArt
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ronanmahonart.bsky.social
RonanMahonArt
@ronanmahonart.bsky.social
I'm a freelance artist making #GameArt https://artstation.com/ronanm
https://linktr.ee/ronanmahonart
Prev. RocksteadyStudios, Rebellion, FreeRadicalDesign
Heatmap texel density tool for Unreal:
• Actor-based mode (calc only mesh UVs + general texture res)
• Triangle-based mode (material fn, auto texture res, accounts for UV tweaks)
• Extras: camera-space density, click-to-sample, etc

Worth it or not given the setup reqs?
#ue5 #gamedev #gameart
November 5, 2025 at 3:43 PM
I made a new tool for Unreal artists 🚀

PBR Check spots material issues + helps you fix them with one click.

Stylized or realistic, keep your materials looking their best.

Available on FAB for UnrealEngine
Get it here:
fab.com/s/7cbe4f2a9155

#UnrealEngine #GameDev #IndieDev
August 19, 2025 at 4:38 PM
Infinite money glitch
DM me for info, 3d printer required
#UnrealEngine and FoliageTools by Rense de Boer
July 9, 2025 at 2:32 PM
🎧 My latest live on ArtStation
Close-up exploration of materials from the Peclers collection texturing, concept & render for a headset design.
Substance3D + Unreal Engine 5.4.

👉 artstation.com/artwork/vbXlAE

#3DArt #ProductDesign #Substance3D #UnrealEngine
June 24, 2025 at 8:39 AM
Zoom in a bit... half a million triangles. chef's kiss.
May 19, 2025 at 3:09 PM
FAB - Infinite scroll, Infinite regret
May 19, 2025 at 6:37 AM
Testing out my new tool PBR Check. ⚙️🖌️
Base models from Substance 3D assets.
Next up: adding textures to show the impact of sticking to proper PBR ranges. #3DArt #PBR #GameDev
May 9, 2025 at 10:10 AM
I created a GDC video for the Substance 3D Assets team celebrating video games and unmetered access.
🕹️Half sci-fi, the other half fantasy and I painted a little MeetMat arcade stick for fun

Textured in #SubstancePainter, rendered and animated in #UE5
👇ArtStation links below
May 1, 2025 at 9:17 AM
Second draft of PBR Check in Unreal.
Added handy ref values for materials and metals - easy to color pick
Tidied up the interface to hide some advanced properties
April 30, 2025 at 4:28 PM
PBR check for #UE5
Catches authoring and material graph issues
⭐Cycle viewmodes to debug various channels.
⭐One click edit in the viewport to easily find and adjust problem materials
⭐Adjustable PBR value strictness and colorizing legend
Anything missing?
April 28, 2025 at 3:49 PM
🎨✨A little behind the scenes look into how I created the Substance Sampler splash screen for the v5 release
👇🎧

#madewithSubstance #substance3dSampler #UnrealEngine
March 25, 2025 at 11:06 AM
March 8, 2025 at 2:22 PM