https://linktr.ee/ronanmahonart
Prev. RocksteadyStudios, Rebellion, FreeRadicalDesign
• Actor-based mode (calc only mesh UVs + general texture res)
• Triangle-based mode (material fn, auto texture res, accounts for UV tweaks)
• Extras: camera-space density, click-to-sample, etc
Worth it or not given the setup reqs?
#ue5 #gamedev #gameart
PBR Check spots material issues + helps you fix them with one click.
Stylized or realistic, keep your materials looking their best.
Available on FAB for UnrealEngine
Get it here:
fab.com/s/7cbe4f2a9155
#UnrealEngine #GameDev #IndieDev
PBR Check spots material issues + helps you fix them with one click.
Stylized or realistic, keep your materials looking their best.
Available on FAB for UnrealEngine
Get it here:
fab.com/s/7cbe4f2a9155
#UnrealEngine #GameDev #IndieDev
DM me for info, 3d printer required
#UnrealEngine and FoliageTools by Rense de Boer
DM me for info, 3d printer required
#UnrealEngine and FoliageTools by Rense de Boer
Close-up exploration of materials from the Peclers collection texturing, concept & render for a headset design.
Substance3D + Unreal Engine 5.4.
👉 artstation.com/artwork/vbXlAE
#3DArt #ProductDesign #Substance3D #UnrealEngine
Close-up exploration of materials from the Peclers collection texturing, concept & render for a headset design.
Substance3D + Unreal Engine 5.4.
👉 artstation.com/artwork/vbXlAE
#3DArt #ProductDesign #Substance3D #UnrealEngine
#3DArt #PBR #GameDev #DigitalArt #CGArtist #ArtStation #RealtimeRendering #Texturing #IndieDev #CreativeProcess
#3DArt #PBR #GameDev #DigitalArt #CGArtist #ArtStation #RealtimeRendering #Texturing #IndieDev #CreativeProcess
🕹️Half sci-fi, the other half fantasy and I painted a little MeetMat arcade stick for fun
Textured in #SubstancePainter, rendered and animated in #UE5
👇ArtStation links below
🕹️Half sci-fi, the other half fantasy and I painted a little MeetMat arcade stick for fun
Textured in #SubstancePainter, rendered and animated in #UE5
👇ArtStation links below
Added handy ref values for materials and metals - easy to color pick
Tidied up the interface to hide some advanced properties
Added handy ref values for materials and metals - easy to color pick
Tidied up the interface to hide some advanced properties
Catches authoring and material graph issues
⭐Cycle viewmodes to debug various channels.
⭐One click edit in the viewport to easily find and adjust problem materials
⭐Adjustable PBR value strictness and colorizing legend
Anything missing?
Catches authoring and material graph issues
⭐Cycle viewmodes to debug various channels.
⭐One click edit in the viewport to easily find and adjust problem materials
⭐Adjustable PBR value strictness and colorizing legend
Anything missing?
👇🎧
#madewithSubstance #substance3dSampler #UnrealEngine
👇🎧
#madewithSubstance #substance3dSampler #UnrealEngine