Rog_B
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rog-b.bsky.social
Rog_B
@rog-b.bsky.social
Retro/tech/Gamedev since 1998. LEGO, Wipeout, Indie.
Artist/Designer, occasional coder. Errant Geordie
More Neo Geo Pocket ASM homebrew from 2001 - a little platformer, a multi screen Manic Miner / Monty Mole clone with tiny 8x8 sprites. Collect the rings in all the rooms to win and the level layout is quite evil in places. This one was a bit more of a swine to rebuild but got there eventually.
December 19, 2024 at 4:37 PM
[Twitter image dump] #07
Scanline offset scrolling to simulate 3d, using the floor from Street Fighter 2. I think this was when I was thinking about 2d road techniques like Outrun.
November 30, 2024 at 3:36 PM
[Twitter image dump] #06
Low res Dungeon Master style grid renderer. Cant even remember why I did this, possibly just to scratch an itch. (maybe to make a wizardry clone?)
November 30, 2024 at 3:34 PM
[Twitter image dump] #05
stupid Unity prototype playing with physics and a simple heli flight model
November 30, 2024 at 3:32 PM
[Twitter image dump] #04
I sometimes write shaders and this was a fun accident :)
November 30, 2024 at 3:30 PM
[Twitter image dump] #03b
added dash to twinstick shooter
November 30, 2024 at 3:28 PM
[Twitter image dump] #03
Unity prototype of a twinstick shooter using quake shared ammo weapons.
November 30, 2024 at 3:28 PM
[Twitter image dump] #02
A daft little Nintendo DS prototype combining match3 (well, 4) elastic physics, and worms destructable terrain.
November 30, 2024 at 3:26 PM
[Twitter image dump] #01
Probably my favourite #pico8 sketch, a mockup clone of Uridium with working radar, and strobed transparencies.
November 30, 2024 at 3:22 PM