Artist/Designer, occasional coder. Errant Geordie
'IS THAT IT?'
'IS THAT IT?'
Now.... vertical shmup time???! 🤔😅
Now.... vertical shmup time???! 🤔😅
#neogeo
#neogeo
Here is my desk around 1998/99, PC debugging with an internal PSX development board, outputting to TV.
I had to texture things on the TV with a wierd 3d program that could project and 'stamp' the (tim) textures on a 3d model. very strange.
Here is my desk around 1998/99, PC debugging with an internal PSX development board, outputting to TV.
I had to texture things on the TV with a wierd 3d program that could project and 'stamp' the (tim) textures on a 3d model. very strange.
A new door image for Quake 1 (using the same palette/scale as original assets)
A new door image for Quake 1 (using the same palette/scale as original assets)
Small test of recreating Ultima 7 assets using voxels.
Small test of recreating Ultima 7 assets using voxels.
Various Commodore 64 #c64 related stuff. some grafitti, a remade end screen for Operation Wolf, a PETSCII RPG mockup, and a db9->usb joystick adapter.
Various Commodore 64 #c64 related stuff. some grafitti, a remade end screen for Operation Wolf, a PETSCII RPG mockup, and a db9->usb joystick adapter.
Some art I did for the collectible Joker cards in Lego Batman for the Nintendo DS. I really enjoyed doing these and found them in a backup recently.
Some art I did for the collectible Joker cards in Lego Batman for the Nintendo DS. I really enjoyed doing these and found them in a backup recently.
Scanline offset scrolling to simulate 3d, using the floor from Street Fighter 2. I think this was when I was thinking about 2d road techniques like Outrun.
Scanline offset scrolling to simulate 3d, using the floor from Street Fighter 2. I think this was when I was thinking about 2d road techniques like Outrun.
Low res Dungeon Master style grid renderer. Cant even remember why I did this, possibly just to scratch an itch. (maybe to make a wizardry clone?)
Low res Dungeon Master style grid renderer. Cant even remember why I did this, possibly just to scratch an itch. (maybe to make a wizardry clone?)
stupid Unity prototype playing with physics and a simple heli flight model
stupid Unity prototype playing with physics and a simple heli flight model
I sometimes write shaders and this was a fun accident :)
I sometimes write shaders and this was a fun accident :)
Unity prototype of a twinstick shooter using quake shared ammo weapons.
Unity prototype of a twinstick shooter using quake shared ammo weapons.
A daft little Nintendo DS prototype combining match3 (well, 4) elastic physics, and worms destructable terrain.
A daft little Nintendo DS prototype combining match3 (well, 4) elastic physics, and worms destructable terrain.
www.raphnet.net/divers/retro...
www.raphnet.net/divers/retro...
Playing Phalanx on SNES, I found it hard to see these small red bullets.
I had a look for the sprite tile in YYCHR which can open roms but couldn't find this bullet at all.
Playing Phalanx on SNES, I found it hard to see these small red bullets.
I had a look for the sprite tile in YYCHR which can open roms but couldn't find this bullet at all.