Rog_B
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rog-b.bsky.social
Rog_B
@rog-b.bsky.social
Retro/tech/Gamedev since 1998. LEGO, Wipeout, Indie.
Artist/Designer, occasional coder. Errant Geordie
Two print on demand books, but which is better? There's only one way to find out... FFFIIIGGGHHT!
February 6, 2025 at 1:50 PM
Flipping through a 1986 C+VG mag and these Bob Wakelin painted ads for Imagine games hit hard.
January 8, 2025 at 3:44 PM
and in true 8 bit style, an absolutely shite ending.
'IS THAT IT?'
December 19, 2024 at 4:50 PM
More Neo Geo Pocket ASM homebrew from 2001 - a little platformer, a multi screen Manic Miner / Monty Mole clone with tiny 8x8 sprites. Collect the rings in all the rooms to win and the level layout is quite evil in places. This one was a bit more of a swine to rebuild but got there eventually.
December 19, 2024 at 4:37 PM
success, found a modern assember that works so I dont have to faff with Virtualising old windows! Heres my simple sprite test recompiled and working 23 years later 😁
Now.... vertical shmup time???! 🤔😅
December 18, 2024 at 11:41 AM
I found a bunch of stuff from when I used to make Neo Geo Pocket Color homebrew games around 2001-ish!. Heres some sprites and title screens. Also found my own compiling tutorial on waybackmachine so currently trying to get a toolchain working but its proving to be quite an arse to recreate
#neogeo
December 18, 2024 at 11:01 AM
I have an addiction and it's been 0 days since I bought Yet Another Retro Joypad. 6 quid for the 3 button megadeive classic, bargain. 6 button is way more useful but the 3 button slab is for 100% pure comfy nostalgia.
December 8, 2024 at 2:52 PM
First console I developed for, but im still old :D
Here is my desk around 1998/99, PC debugging with an internal PSX development board, outputting to TV.
I had to texture things on the TV with a wierd 3d program that could project and 'stamp' the (tim) textures on a 3d model. very strange.
December 3, 2024 at 11:34 AM
Decided to try ShadPS4, damn its crazy seeing this full (native, 30fps) speed. 😱 Wonder if it can be unlocked to 60? 😱
December 2, 2024 at 8:07 PM
[Twitter Image dump] #11
A new door image for Quake 1 (using the same palette/scale as original assets)
November 30, 2024 at 3:46 PM
[Twitter Image dump] #10
Small test of recreating Ultima 7 assets using voxels.
November 30, 2024 at 3:44 PM
[Twitter Image dump] #09
Various Commodore 64 #c64 related stuff. some grafitti, a remade end screen for Operation Wolf, a PETSCII RPG mockup, and a db9->usb joystick adapter.
November 30, 2024 at 3:43 PM
[Twitter Image dump] #08
Some art I did for the collectible Joker cards in Lego Batman for the Nintendo DS. I really enjoyed doing these and found them in a backup recently.
November 30, 2024 at 3:40 PM
[Twitter image dump] #07
Scanline offset scrolling to simulate 3d, using the floor from Street Fighter 2. I think this was when I was thinking about 2d road techniques like Outrun.
November 30, 2024 at 3:36 PM
[Twitter image dump] #06
Low res Dungeon Master style grid renderer. Cant even remember why I did this, possibly just to scratch an itch. (maybe to make a wizardry clone?)
November 30, 2024 at 3:34 PM
[Twitter image dump] #05
stupid Unity prototype playing with physics and a simple heli flight model
November 30, 2024 at 3:32 PM
[Twitter image dump] #04
I sometimes write shaders and this was a fun accident :)
November 30, 2024 at 3:30 PM
[Twitter image dump] #03b
added dash to twinstick shooter
November 30, 2024 at 3:28 PM
[Twitter image dump] #03
Unity prototype of a twinstick shooter using quake shared ammo weapons.
November 30, 2024 at 3:28 PM
[Twitter image dump] #02
A daft little Nintendo DS prototype combining match3 (well, 4) elastic physics, and worms destructable terrain.
November 30, 2024 at 3:26 PM
[Twitter image dump] #01
Probably my favourite #pico8 sketch, a mockup clone of Uridium with working radar, and strobed transparencies.
November 30, 2024 at 3:22 PM
bonus points if you unwrap and make communist flags out of the tea cake wrapper.
November 20, 2024 at 2:16 PM
While the game is running in Mesen-S, pasting this new range over the old one works perfectly, new bullets!
November 19, 2024 at 8:08 PM
Peeking into memory using Mesen-S, I found it in video memory (VRAM). 32 bytes starting at address 81EO. (8x8 tile=64 pixels, 4bits per pixel = 256bits = 32 bytes)

www.raphnet.net/divers/retro...
November 19, 2024 at 8:03 PM
Ill-advised amateur fumblings in Romhacking, a thread. 🧵
Playing Phalanx on SNES, I found it hard to see these small red bullets.
I had a look for the sprite tile in YYCHR which can open roms but couldn't find this bullet at all.
November 19, 2024 at 8:02 PM