Reality Shift
realityshift.bsky.social
Reality Shift
@realityshift.bsky.social
Hobbyist Game Dev, usually in Rust w/ Bevy or in Godot

she/her 🏳️‍⚧️
Now that I can interact with things, I set up a little portal-thing and some transitions. The code to change shader settings across scenes is a little hacky, but I think it looks pretty cool in the end!

#indiegamedev
November 12, 2024 at 11:37 PM
And now there's a little interaction system! This one was kind of neat to figure out actually, being able to pass callbacks using lambdas and Callable in Godot is insanely useful

#indiegamedev
November 12, 2024 at 7:29 PM
Most of what I've done today is make a user-friendly wrapper around my post processing (seriously, why is Godot's default for that a mess of CanvasLayers), but I did also add some simple billboarding for sprites

#indiegamedev
November 12, 2024 at 1:14 AM
Fixed some bugs with the dithering shader, added some bloom and chromatic aberration, and got a simple player controller working. Maybe not the most original post-processing stack, but I think it's looking neat!

#indiegamedev
November 11, 2024 at 2:33 AM
Making this shader may have been a mistake. I'm worried that I'm going to spend the next several months playing with it instead of getting anything done.

#indiegamedev
November 10, 2024 at 3:17 AM
Nothing much to show today, but I got physics working with my templates and did some refactoring.

#devtober
October 4, 2024 at 3:59 AM
I lied, this is the end of my night. Now they move up and down!
October 3, 2024 at 6:13 AM