Reality Shift
realityshift.bsky.social
Reality Shift
@realityshift.bsky.social
Hobbyist Game Dev, usually in Rust w/ Bevy or in Godot

she/her 🏳️‍⚧️
Now that I can interact with things, I set up a little portal-thing and some transitions. The code to change shader settings across scenes is a little hacky, but I think it looks pretty cool in the end!

#indiegamedev
November 12, 2024 at 11:37 PM
And now there's a little interaction system! This one was kind of neat to figure out actually, being able to pass callbacks using lambdas and Callable in Godot is insanely useful

#indiegamedev
November 12, 2024 at 7:29 PM
Most of what I've done today is make a user-friendly wrapper around my post processing (seriously, why is Godot's default for that a mess of CanvasLayers), but I did also add some simple billboarding for sprites

#indiegamedev
November 12, 2024 at 1:14 AM
Bluesky compression apparently wreaks havoc on pixel art video. The still frame works fine though.
November 11, 2024 at 2:38 AM
Fixed some bugs with the dithering shader, added some bloom and chromatic aberration, and got a simple player controller working. Maybe not the most original post-processing stack, but I think it's looking neat!

#indiegamedev
November 11, 2024 at 2:33 AM
Making this shader may have been a mistake. I'm worried that I'm going to spend the next several months playing with it instead of getting anything done.

#indiegamedev
November 10, 2024 at 3:17 AM
Finally sitting down and learning Godot post-processing is going reasonably well so far! The Standford bunny looks great dithered.

#indiegamedev
November 9, 2024 at 9:56 PM
Thankfully it's working again now but my computer decided to spite me and eat up most of my time for #devtober today. At least the CPU and GPU are running cooler with new thermal paste?
October 7, 2024 at 4:44 AM
Not a whole lot of code today but I did manage to de-mystify WASM builds with Bevy. I wound up using trunkrs.dev which feels a little like black magic, but it works now!

#devtober #indiegamedev #rust
October 5, 2024 at 5:59 AM
Nothing much to show today, but I got physics working with my templates and did some refactoring.

#devtober
October 4, 2024 at 3:59 AM
I lied, this is the end of my night. Now they move up and down!
October 3, 2024 at 6:13 AM
After something like 120 lines of meta-boilerplate I have a working system for making prototyping objects with half the boilerplate! Time to call it a night

#devtober #gamedev
October 3, 2024 at 5:38 AM
I've been pretty busy today so not much work on my project for Devtober, but I'm squeezing in a little bit at the end of the day. Surprise! It's boilerplate hell.

#devtober #rust
October 3, 2024 at 4:58 AM
And with a frankly questionable amount of boilerplate, there is a sphere and lighting! Which is where I will leave it for day 1.

#devtober #rust
October 2, 2024 at 3:53 AM
Bevy and Avian are compiling and running with optimizations and nothing's broken yet. Excellent start!

#devtober
October 2, 2024 at 3:04 AM