Reality Shift
realityshift.bsky.social
Reality Shift
@realityshift.bsky.social
Hobbyist Game Dev, usually in Rust w/ Bevy or in Godot

she/her 🏳️‍⚧️
Apparently if you do something hacky enough you can make a recursive reference in Godot and only discover when you try to reload the project. Neat

#indiegamedev
November 13, 2024 at 1:48 AM
Now that I can interact with things, I set up a little portal-thing and some transitions. The code to change shader settings across scenes is a little hacky, but I think it looks pretty cool in the end!

#indiegamedev
November 12, 2024 at 11:37 PM
And now there's a little interaction system! This one was kind of neat to figure out actually, being able to pass callbacks using lambdas and Callable in Godot is insanely useful

#indiegamedev
November 12, 2024 at 7:29 PM
Most of what I've done today is make a user-friendly wrapper around my post processing (seriously, why is Godot's default for that a mess of CanvasLayers), but I did also add some simple billboarding for sprites

#indiegamedev
November 12, 2024 at 1:14 AM
Fixed some bugs with the dithering shader, added some bloom and chromatic aberration, and got a simple player controller working. Maybe not the most original post-processing stack, but I think it's looking neat!

#indiegamedev
November 11, 2024 at 2:33 AM
Making this shader may have been a mistake. I'm worried that I'm going to spend the next several months playing with it instead of getting anything done.

#indiegamedev
November 10, 2024 at 3:17 AM
Finally sitting down and learning Godot post-processing is going reasonably well so far! The Standford bunny looks great dithered.

#indiegamedev
November 9, 2024 at 9:56 PM
Thankfully it's working again now but my computer decided to spite me and eat up most of my time for #devtober today. At least the CPU and GPU are running cooler with new thermal paste?
October 7, 2024 at 4:44 AM
@ozone.birb.house Could I get the Game Dev label please? Thanks!
October 7, 2024 at 2:00 AM
After getting all of the desktop builds working, Bevy's android builds have decided to spite me and they're insanely hard to debug because android in rust is kind of hacky. I'll try my luck with iOS tomorrow but it is currently far too late for more tinkering.

#devtober #rust
October 6, 2024 at 7:53 AM
The first week of devtober is nearly over and with it I've written my first devlog. It's been a good week overall, but based on some issues with my plan, I am going to pivot a bit.

Looking forward to the rest of the month though!

#devtober #indiegamedev #solodev

mialikestech.dev/devtober/dev...
devtober-week-1.md
A week of Devtober has gone by already, albeit a short one. It’s been a pretty busy week for me so I haven’t gotten as much done as I would have liked to, but that doesn’t mean I have nothing to show....
mialikestech.dev
October 6, 2024 at 2:26 AM
Not a whole lot of code today but I did manage to de-mystify WASM builds with Bevy. I wound up using trunkrs.dev which feels a little like black magic, but it works now!

#devtober #indiegamedev #rust
October 5, 2024 at 5:59 AM
Nothing much to show today, but I got physics working with my templates and did some refactoring.

#devtober
October 4, 2024 at 3:59 AM
I lied, this is the end of my night. Now they move up and down!
October 3, 2024 at 6:13 AM
After something like 120 lines of meta-boilerplate I have a working system for making prototyping objects with half the boilerplate! Time to call it a night

#devtober #gamedev
October 3, 2024 at 5:38 AM
I've been pretty busy today so not much work on my project for Devtober, but I'm squeezing in a little bit at the end of the day. Surprise! It's boilerplate hell.

#devtober #rust
October 3, 2024 at 4:58 AM
And with a frankly questionable amount of boilerplate, there is a sphere and lighting! Which is where I will leave it for day 1.

#devtober #rust
October 2, 2024 at 3:53 AM
Bevy and Avian are compiling and running with optimizations and nothing's broken yet. Excellent start!

#devtober
October 2, 2024 at 3:04 AM
And so begins my Devtober, with planning and an overview blog post. Next up: setting up a new Bevy workspace.
#devtober #indiedev #rust

mialikestech.dev/devtober/dev...
devtober-day-1.md
For the uninitiated, Devtober is an annual game development challenge where you work on a project every day for a month, in a similar vein to events like Inktober. Per their itch page the “rules” are:
mialikestech.dev
October 2, 2024 at 1:45 AM