Reality Shift
realityshift.bsky.social
Reality Shift
@realityshift.bsky.social
Hobbyist Game Dev, usually in Rust w/ Bevy or in Godot

she/her 🏳️‍⚧️
Thought you should know, the "Data Archive and Download Effort" box note file isn't accessible. Opening it just gives a message that says "Sorry, we were unable to load your note. Box Notes cannot be used in a folder where the Hide Collaborators property security restriction is set."
February 3, 2025 at 9:42 PM
It looks like the uploader is distributing it as both a download from archive.org and a torrent which are highly resistant to censorship and easily distributed geographically
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
archive.org
February 2, 2025 at 9:21 PM
archive.org's auto-generated torrent is missing files and behaves kind of weirdly. The uploader provided a magnet link at www.reddit.com/r/DataHoarde... and a fixed torrent attached in the uploaded data as "full-20250128-cdc-datasets-USETHIS.torrent"
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
archive.org
February 2, 2025 at 9:29 AM
I've been skimming some of the datasets, and while it is coming back online, they've essentially tried to erase queer people from the datasets. Preserving the uncensored data is really important still
February 2, 2025 at 5:44 AM
My client is showing 245 active seeders in the swarm, but more is always better
February 2, 2025 at 5:42 AM
That's why the particular archive AltCDC linked is important. archive.org hosts both webpages and user uploaded files and datasets. That link is the actual datasets, extracted from the site and uploaded by an archivist.
February 2, 2025 at 1:01 AM
📌
November 22, 2024 at 5:58 AM
With the relatively flat shading, the accurate animation almost gives me an uncanny valley impression. The slightly lazier version feels like it fits better
November 17, 2024 at 7:06 PM
I'd love to join if there's still some room!

bsky.app/profile/real...
And now there's a little interaction system! This one was kind of neat to figure out actually, being able to pass callbacks using lambdas and Callable in Godot is insanely useful

#indiegamedev
November 17, 2024 at 4:38 AM
Oh that's a really nice way to handle quantizing in full color without generating palettes in advance.

This was my approach for monochrome quantization:
pastebin.pl/view/7a6061a6 - Shader snippet
rentry.co/oxxnb42i - Driver code
November 17, 2024 at 1:54 AM
I've been working with it and found it pretty nice. It wasn't too drastic of a shift coming from Unity and a lot of things I like more. My largest remaining issue is that the post processing system is bizarre and kind of awkward. I just wrote a script to abstract that away though.
November 17, 2024 at 12:55 AM
Ooo this looks great! Are you implementing the color quantization on the model shader or is it a screen space shader?
November 17, 2024 at 12:49 AM
I'd love to join if there's space!
November 17, 2024 at 12:29 AM
Using something like git for version control is super useful for issues like that so you can roll back to an unbroken version really easily. I know Unity and Godot both behave pretty well with git, not sure about Unreal and company though.
November 17, 2024 at 12:25 AM
In obscure indie land, A Day of Maintenance is an interesting if somewhat blunt dissection of worker's rights, unions, and a few other things, and while We Know The Devil is more social commentary than political action I thought it handled itself quite well
November 16, 2024 at 11:09 PM
Ah Adderall, so helpful but so maddening
...
Oh wait lunch was three hours ago now, whoops.
November 16, 2024 at 11:04 PM
I try to keep projects going under multiple hobbies so that I can bounce between them without feeling like I'm doing nothing. It doesn't help with general exhaustion but reframing "I'm going to stop working" to "I'm going to go play that new RPG/work on my server/etc" makes it much easier to stop.
November 16, 2024 at 10:53 PM
Luckily the scene format is just plain text so I could delete the offending objects and reload.
November 13, 2024 at 1:48 AM
All over, but the Game Dev feed makes a good home base

bsky.app/profile/did:...
November 13, 2024 at 12:10 AM
Making a real one is such a cool idea, I hope it comes out great!
November 13, 2024 at 12:02 AM
I don't know if I have a favorite strictly speaking, but Mokumokuren are cool. Not sure they'd make good zoo creatures though
November 12, 2024 at 11:54 PM
In Godot I'm rapidly becoming a fan of Cyclops Level Builder, which Unity does have an equivalent for in ProBuilder. It makes it really easy to literally just drag blocks into the grid to block something out
November 12, 2024 at 7:46 PM